Bob_the_Cat wrote:I didnt think the palisade looked that weak. Its more that the thing built fast.
On the note of crappy walls, I'd love it if fences werent total trash. At least if maybe early game they were ok. Right now their only use is world day 1/2 claimed fence with no gate. Then vandalism happens...
loftar wrote:bitza wrote:holy shit, is that a time-lapse video? :lol:
To be fair, the required materials are makeshift, so it probably builds faster than it will in the end, currently requiring only a single block of wood per piece.
Kaios wrote:I prefer to look at it like it would be an interesting mini-game. This random creature appears and you have the option to give it things or use stuff on it and treat it nicely/poorly and perhaps in return you will receive something nice or on the other hand it would run away because you keep trying to pour honey on it. Idk, the inclusion of strange little events like that sounds fun.
Amanda44 wrote:loftar wrote:Kaios wrote:Oh and here's another question for you caused by something I came across earlier while I was looking over some of the XMPP related threads. If you can recall, do you still have the same intentions with character development as you did in 2011? Something about making the world more "magic" and moving in a direction that leads to less spreadsheets and numbers and more lore.
That's certainly the ambition, at least. Time will have to tell how well we actually succeed with it.
Really? I don't want a Domovoi .....![]()
So does that also mean you are planning on going down the Salem route with witchcraft and all that type of thing?
Pls don't ever shut off Haven as it is now - I'll pay you to keep it going ........ how much does it cost to run it? Lol.
loftar wrote:Potjeh wrote:Hope there's more click reduction measures along the same lines.WaitingforHaven2 wrote:This feels like luxury compared to the old system.
I know; I'm very worried about a whole new generation of Haven players growing up not knowing how hard life can be. I'll probably just have to remove it again.
LadyV wrote:Amanda44 wrote:Kaios wrote:Oh and here's another question for you caused by something I came across earlier while I was looking over some of the XMPP related threads. If you can recall, do you still have the same intentions with character development as you did in 2011? Something about making the world more "magic" and moving in a direction that leads to less spreadsheets and numbers and more lore.
Really? I don't want a Domovoi .....![]()
So does that also mean you are planning on going down the Salem route with witchcraft and all that type of thing?
Pls don't ever shut off Haven as it is now - I'll pay you to keep it going ........ how much does it cost to run it? Lol.
I agree i prefer Haven more real. However this would be a perfect addition tot he beliefs system. If your full change such things would not really exist to you as they are superstition. Yet if your full tradition they are a real part of your life. It would certainly add flavor to beliefs.
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
loftar wrote:Saxony4 wrote:Those are great, but the ease of farming or laying roads that way would make it easier and more efficient for bots to do their thing wouldn't it?
Tbh, I would rather think it would decrease the general desire for botting, seeing how it's no longer necessary for many basic things.
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