jorb wrote:By the by. Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.
Howdy folks. Just hoping to discuss changes that will come to HnH with now that we no long have hearth secrets. Note that this thread isn't for complaining about the change, there are other threads where you can do that already (threads actually read by the devs too).
First of all looks like people playing together will have to find each other. This gives anyone with a mapping client a major advantage (likely in the world after next). As well Hermits will have a larger early start advantage but that will fade in time.
Death in a village means your new character has to walk through the dangerous wilderness back to it. This could discourage more people from playing after dying. I've had villagers quit with much worse excuses.
Recruitment from the forum no mean divulging your coordinates. So now recruiting strangers presents a much, much larger risk.
I'm predicting we are facing a more globalized Haven and Hearth. We'll see more people just walking around trying to find their friends. Possibly more small villages rather than large ones recruiting. Finally I hope to god there's more public roads to speed recruitment and returns after dying, which means cities will be able to perform invasions in a wider radius earlier. Ah well, here's hoping the new roads are cheap to build. I DID always want to build a network of highways, Roman style.