Dev diary: Ritual, Skills, Wyrd

Announcements about major changes in Haven & Hearth.

Re: Dev Diary: Ritual, Skills, Wyrd

Postby Jackard » Sat Jan 23, 2010 8:13 pm

bitza wrote:And am I reading that correctly in that wyrd will become the replacement for LP?

more like half a replacement for LP. this only covers skills, not skill values or claims

sabinati wrote:
Avu wrote:Leave teleporting alone!

http://www.youtube.com/watch?v=kHmvkRoEowc
Last edited by Jackard on Sat Jan 23, 2010 8:14 pm, edited 1 time in total.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Alamarian » Sat Jan 23, 2010 8:14 pm

Provided the movement speed is fast enough and you can bring a cart, I think it could be a suitable replacement. Otherwise, meh.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Chakravanti » Sat Jan 23, 2010 8:24 pm

Alamarian wrote:Provided the movement speed is fast enough and you can bring a cart, I think it could be a suitable replacement. Otherwise, meh.

need to be able to bring MUCH more than a cart.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Reynolds » Sat Jan 23, 2010 8:24 pm

Mind = Blown

A worth replacement, and upgrade, to lp. I can't wait!
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Potjeh » Sat Jan 23, 2010 8:44 pm

I hope you guys are right and wyrd won't be used for raising skill values. Otherwise all it's alternative uses would be a waste of development effort. I mean, would any of you sacrifice your hard-earned LP for a bit of convenience? I sure as hell wouldn't.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Flame » Sat Jan 23, 2010 10:33 pm

i like it :3.
*he just understood the names of the skills and the effects*
But i don't have undersood the Wyrd points....i'll just look what will happen. XD

I WANNA THE MUSIC SKILL TOO! *_*
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby WolframH » Sat Jan 23, 2010 10:42 pm

Jackard wrote:
bitza wrote:And am I reading that correctly in that wyrd will become the replacement for LP?

more like half a replacement for LP. this only covers skills, not skill values or claims

sabinati wrote:
Avu wrote:Leave teleporting alone!

http://www.youtube.com/watch?v=kHmvkRoEowc

I must agree to Jackard sorta. Teleporting should be removed. Yeah it encourages trading worldwide but isn't it a bit silly? Imagine today everything made from bronze just because tin and copper trade has continued as usual? Regions should have their specialities in metals and other materials. I also think this would call for larger wagons/longboats for bigger amount of goods to be transferred, just to make long distance trading at least possible.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Jackard » Sat Jan 23, 2010 11:21 pm

i dont really like the idea of marching - it circumvents the need for roads, bridges and clearing forest. it feels entirely too magical, partly because its a speed boost with a "mana" cost

mounts/caravans > teleportation > marching > nothing
Last edited by Jackard on Sat Jan 23, 2010 11:24 pm, edited 2 times in total.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Winterbrass » Sat Jan 23, 2010 11:22 pm

Jackard wrote:mounts/caravans > teleportation > marching > nothing
jorb wrote:Haven aims to be hardcore.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Talvara » Sat Jan 23, 2010 11:25 pm

Wyrd shouldnt become "grind tastic". Spending it on lores (skills you buy once) is good... Spending wyrd on raising skills with a 'point buy system' isn't so great.

I can see wyrd being something that you can only "store" a limited amount of (perhaps based on psyche stats?) and being used to make tasks easier for a short amount of time IE. the task of going to another town to trade would be made easier if you spend wyrd and "march" your way there. or "I wan't to go out hunting tonight... but I dont want to hold a torch" you spend some wyrd to go into a hunter trance granting you enhanced vision or something along those lines.

wyrd shouldn't be used to get "better results" just to make tasks less hard.




On the subject of teleportation... well I dont really like it as it is now. If a march mechanic could be made fruitfull it would greatly enhance my suspension of disbelief. Teleportation just... doesn't fit, The way its done with roadsigns and travel wearyness is a good attempt to try and make it fit though! so kudos for that :), just if you can get rid of it and replace it with something beter... then I'll be even happier.

Perhaps fast travel could be something like a... "spirit" or "ghost" walk... you go into an unhurtable ethereal form... no collision... no being shot at as you go. something I also thought about was having... "thievish" or "guardish" characters have the abilty to build a roadblock.... a sort of totem that requires wyrd and resources and will kick people that travel by it out of their "ethereal" superspeed form. (the totem would either require "fuel" in the form of wyrd, or would have a lifespan)

anyway.. just my two copper :)



Edit: I do agree that the "cannot drown while swimming" sounds a bit tomuch, perhaps not being able to cross deep water is better... "the next map" does need Natural fjords (thats what you call a rivers crossing point right?) and/or bridges.

as a response to Jackard below this post. Perhaps a party could "pool" wyrd for a group march? IE. the marchers all donate some wyrd. and the group runs out as a whole when it is depleted.
Last edited by Talvara on Sat Jan 23, 2010 11:30 pm, edited 1 time in total.
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