I was thinking and maybe we could add some early/mid game jewerly.
Armor ring:
adds armor points like leather armor except less
Size 1 x 1
Skill(s) Required Metal Working
Object(s) Required Bar of cast iron x2
Produced by Anvil, Smithy's Hammer
Nimble necklace:
+3 agility +2 stealth
Size 1 x 1
Skill(s) Required None
Object(s) Required string x2, any bough x3
Produced by Hand
Ring of skill:
+3 Unarmed Combat +3 Melee Combat +3 Marksmanship
Size 1 x 1
Skill(s) Required Metal Working, Jewerly
Object(s) Required Bar of wrought iron x2, leather x1
Produced by Anvil, Smithy's Hammer
Ring of sight:
+4 perception
Size 1 x 1
Skill(s) Required Foraging, Plant lore
Object(s) Required string x2, dried rabbit fur x1, leather x1
Produced by Hand
Bessie's necklace:
+3 sewing +3 dexterity
Size 1 x 1
Skill(s) Required Leather Working, Jewerly
Object(s) Required string x2 hardened leather x1
Produced by Hand
Survivalist necklace:
+3 survival +1 intelligence
Size 1 x 1
Skill(s) Required Leather Working, Metal Working
Object(s) Required string x2, dried fox hide x1, any bough x2, bar of cast iron x1
Produced by Anvil
I hope you like my idea