ArvinJA wrote:Weird QoS or something some other "feature" that could possibly be turned off?
There have been troubles in the past with IPv4 packet fragmentation, but I'd like to think I've adapted the MTU to avoid that.
ArvinJA wrote:Weird QoS or something some other "feature" that could possibly be turned off?
loftar wrote:ArvinJA wrote:Weird QoS or something some other "feature" that could possibly be turned off?
There have been troubles in the past with IPv4 packet fragmentation, but I'd like to think I've adapted the MTU to avoid that.
loftar wrote:Brás wrote:Kind of late for the talk, but is C/C++ and OpenGL so non-portable? I mean, you guys are using jogl and from my experience (simple scenes) it's pretty straight forward to modify C++ OpenGL code to compile on this or that OS.
What is it that you want it ported to? It already runs on (at least) Windows, OSX and Linux. And the client is, indeed, Java, not C/C++.
Myzreal wrote:He's probably one of those people who think that a 2% performance increase constitutes a complete client rehaul from a language he dislikes to the one he likes.
Brás wrote:You mentioned a few posts back that you disliked Java as a language, but liked the VM. Since you used C for the server I was wondering what made you pick Java for the client, and I assumed portability. That being, I was asking if C/C++ and OpenGL had any portability issues (I have minimal experience with porting C++ OpenGL/AL code from Windows to Linux), but now I realize you may have chosen Java for something other than portability.
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