Staking a claim/theft prevention.

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_Scipio
Posts: 304
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Staking a claim/theft prevention.

Post by _Scipio »

Sevenless wrote:
MagicManICT wrote:Problem is... if you can bash that HF, you can bash the fence much, much easier.
By no means a proper defense, what it serves is to force people to leave scents to enter (requires a claim). This keeps out casual thieves.

It's not a replacement for a palisade and later brick wall, it's a stepping stone towards it :)

I logged back on after I got home from work and my cabin was destroyed. Apparently there are no repercussions for destroying a cabin to get at the loot inside.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Staking a claim/theft prevention.

Post by MagicManICT »

If you don't have yeomanry and a claim, you aren't protected. Always, always, always get yeomanry and a claim down before building anything more than a lean-to.

JLo changed the house mechanics from a 24 hr dry time to 0 soak and building up to full soak over 24 hours. yes, people are knocking down houses with 10 str and a stone axe. Anything to cause problems before the free time is up, I guess.
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