Lunarius_Haberdash wrote:I'm still waiting for this to be a thing. Axes, Picks, Pots, Etc that wear out over time with use.
It will keep the economy pumping, encourage trade, and give a reason for continual mining.
Is this on the table at all?
aradar wrote:check the game wurmonline it has a very solid tool/item decay system and that game is fantastic
Antaraner wrote:When there is food decay we can talk about wear and tear of other stuff.
Maiden wrote:aradar wrote:check the game wurmonline it has a very solid tool/item decay system and that game is fantastic
Right, but you can also repair and then improve that tool back up. Basically making it a resource sink. Wurm Online needs such a sink, everything is capped at 100 and eventually the q grind ends. This is missing in haven. You make a q 100 pick. Next week after the farm and tree cycle you can make 101, and so on. Eventually the old shit gets left out to decay or traded to noobs for stuff like chants, thus adding wurm's resource sink. Haven doesn't need two resource sinks.
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