The questionability of the 300% FEP hunger status

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The questionability of the 300% FEP hunger status

Postby Sevenless » Fri Sep 04, 2015 2:11 pm

jorb wrote:Depends on how crazy it actually gets in a village, I guess. I don't mind a faster pace, but there has to be some sense to it as well. I can't claim to know what the correct or best setup is. I'm open to a discussion on the subject, especially with y'all village folk.

For me as a hermit romping around with taproots and spruce caps the levels are fine. If we are to change it we should do so because it on the whole would promote a more sensible environment to do so.

Pretty much: Tell me where it should be and I'll make it so.


One alternative would be to make the berry/fruit forageables less intensely terrible XD Hermits have plenty of food to eat, but it basically kills their stat gain if they eat any of it.

With an upped value of easy to find food, hermits wouldn't have much trouble getting going and wouldn't need that 300%. It's also more difficult for "lets just jump into the game!" types to absolutely ruin their stat gains in early game.
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Re: The questionability of the 300% FEP hunger status

Postby burgingham » Fri Sep 04, 2015 3:25 pm

I thought the 300% bonus was an incentive for inactive players so they log in again after a while. So you might consider keeping it and just let new characters start out somewhat more full.
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Re: The questionability of the 300% FEP hunger status

Postby jorb » Fri Sep 04, 2015 3:26 pm

burgingham wrote:I thought the 300% bonus was an incentive for inactive players so they log in again after a while. So you might consider keeping it and just let new characters start out somewhat more full.


Letting characters start full creates the ugly incentive of creating new characters just to let their food levels tick, meaning that anyone who plans ahead still starts empty.

But, yes, you are more or less right in your analysis of why they exist. You can go for a vacation and come back without having fallen uselessly behind.
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Re: The questionability of the 300% FEP hunger status

Postby Altich » Fri Sep 04, 2015 3:44 pm

How fast does hunger decrease? If you just wait for it to go to 300% every time you have to eat, is it worth it on the long run?
I mean, I guess at the end everyone will become satiated and will have to wait anyways.
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Re: The questionability of the 300% FEP hunger status

Postby burgingham » Fri Sep 04, 2015 3:45 pm

That planning ahead would at least take time and I also did not mean to let them start out completely full. Just maybe 1 or 2 levels over the current starting level.
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Re: The questionability of the 300% FEP hunger status

Postby Haba » Fri Sep 04, 2015 3:58 pm

If you remove the bonus, I'd really recommend replacing it with something else.

Right now dying is pretty damn brutal, I have to honestly say that without the starter hunger bonus, I'd probably have quit after getting your bat surprise.

Since you get 0 LP back when inheriting and even with your skull ~1% is returned, you're pretty much hosed if you die. You will _never_ catch up to someone who hasn't died.
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Re: The questionability of the 300% FEP hunger status

Postby Zarxes » Fri Sep 04, 2015 4:05 pm

Arcanist wrote:If the char had an inherit then it could be only 300% until they reach that inherit's levels, or until they reach 20 in any FEP or something.


I like that idea
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Re: The questionability of the 300% FEP hunger status

Postby jorb » Fri Sep 04, 2015 4:09 pm

Haba wrote:If you remove the bonus, I'd really recommend replacing it with something else.

Right now dying is pretty damn brutal, I have to honestly say that without the starter hunger bonus, I'd probably have quit after getting your bat surprise.

Since you get 0 LP back when inheriting and even with your skull ~1% is returned, you're pretty much hosed if you die. You will _never_ catch up to someone who hasn't died.


Again, to me the bonus seems just fine, for this reason among others. I like precisely this that you can use it to bounce back, and whatever.

From my horizon there's no problem. If there is one then it appears in villages and more organized settings where new characters become too good, or whatever, and if that is the case -- I can't claim to know -- I guess I'd like to know about it.
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Re: The questionability of the 300% FEP hunger status

Postby Lunarius_Haberdash » Fri Sep 04, 2015 4:13 pm

jorb wrote:
Haba wrote:If you remove the bonus, I'd really recommend replacing it with something else.

Right now dying is pretty damn brutal, I have to honestly say that without the starter hunger bonus, I'd probably have quit after getting your bat surprise.

Since you get 0 LP back when inheriting and even with your skull ~1% is returned, you're pretty much hosed if you die. You will _never_ catch up to someone who hasn't died.


Again, to me the bonus seems just fine, for this reason among others. I like precisely this that you can use it to bounce back, and whatever.

From my horizon there's no problem. If there is one then it appears in villages and more organized settings where new characters become too good, or whatever, and if that is the case -- I can't claim to know -- I guess I'd like to know about it.


Pure speculation but... If one is able to 'bounce back' from a death, doesn't that make permadeath.... Less permadeathy?

Feels like it should stick when you die.
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Re: The questionability of the 300% FEP hunger status

Postby jorb » Fri Sep 04, 2015 4:22 pm

I'm pretty sure it still does if you die from, say, levels in the hundreds. You've lost your combat deck, your experiences, your learning points and your attributes.
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