Melee Weapons Underpowered

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Re: Melee Weapons Underpowered

Postby Jesus_Smith_Nandez » Sun Sep 06, 2015 2:25 am

Sevenless wrote:I don't see why archers can't be better at hunting mobs. Melee doesn't need to be best at everything.

Bone arrow is like 150+ damage at point blank with no stats, for two sticks, a bone and string.
A fucking wrought iron sword is like 70 after fighting the animal and hitting them through no defense. Why even bother?
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Re: Melee Weapons Underpowered

Postby CloudJhi » Sun Sep 06, 2015 3:37 am

Jesus_Smith_Nandez wrote:
Sevenless wrote:I don't see why archers can't be better at hunting mobs. Melee doesn't need to be best at everything.

Bone arrow is like 150+ damage at point blank with no stats, for two sticks, a bone and string.
A fucking wrought iron sword is like 70 after fighting the animal and hitting them through no defense. Why even bother?


I have to say, yea, the effort to reward ratio between using archery and using melee is pretty disproportionate.
Which is kinda sad since I find it more thrilling to hunt with my axe and fist instead of using a bow.
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Re: Melee Weapons Underpowered

Postby Galthon » Sun Sep 06, 2015 4:55 am

Ever try hunting with a sword? Don't get me wrong, I agree that's a large disparity in damage for materials and effort required for the tools... But then again, there's a reason mankind has hunting with ranged weapons since we learned to chuck rocks.
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Re: Melee Weapons Underpowered

Postby CloudJhi » Sun Sep 06, 2015 5:41 am

Galthon wrote:Ever try hunting with a sword? Don't get me wrong, I agree that's a large disparity in damage for materials and effort required for the tools... But then again, there's a reason mankind has hunting with ranged weapons since we learned to chuck rocks.


That is a valid point. Would still love to hunt with spears and clubs as they did before using rocks and arrows though.
But me wanting to see more primitive weaponry(as well as UA weaponry like studded gloves or such) implemented would be for another thread.
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Re: Melee Weapons Underpowered

Postby GenghisKhan44 » Sun Sep 06, 2015 6:27 am

http://adventure.howstuffworks.com/outd ... unting.htm

Apparently melee hunting isn't quite dead yet.

Oh, and boar spears. (Slightly OT, Will we get spears this time round, I wonder?)
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Re: Melee Weapons Underpowered

Postby g1real » Sun Sep 06, 2015 12:15 pm

Galthon wrote:Ever try hunting with a sword? Don't get me wrong, I agree that's a large disparity in damage for materials and effort required for the tools... But then again, there's a reason mankind has hunting with ranged weapons since we learned to chuck rocks.


Because with melee fighting, even though it's just as damaging, you also risk of taking damage.

Which is exactly the problem, archery is basically no-risk hunting for more damage. The same applies to PvP, you can just point blank 1-2 shot someone with a barrage of arrows while they need 4-5 hits to take you down... and they can still put up defense too.
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Re: Melee Weapons Underpowered

Postby Sevenless » Sun Sep 06, 2015 7:14 pm

Jesus_Smith_Nandez wrote:
Sevenless wrote:I don't see why archers can't be better at hunting mobs. Melee doesn't need to be best at everything.

Bone arrow is like 150+ damage at point blank with no stats, for two sticks, a bone and string.
A fucking wrought iron sword is like 70 after fighting the animal and hitting them through no defense. Why even bother?


Sword damage will scale better into end game due to stat scaling, wrought iron swords have always been terribad. There isn't a better arrow type than bone either. Bows are just hitting their full potential faster. But I was really tired of melee domination archery is an amusing past time combat we had last time around. Both should have strengths.

I am wondering if point blank shotting things shouldn't be re-worked. Not sure how that's going to work in archer vs melee pvp if the archer just sits there and spams arrows.
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Re: Melee Weapons Underpowered

Postby Flameturtle » Sun Sep 06, 2015 7:19 pm

Perhaps a tendon slice move or something similar that reduces an enemy to a walk for a while that can only be done with an edged weapon. Could be learned from a fox or a badger, they're at your ankles and would certainly be more effective with that in their arsenal.
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Re: Melee Weapons Underpowered

Postby Sevenless » Sun Sep 06, 2015 7:20 pm

Flameturtle wrote:Perhaps a tendon slice move or something similar that reduces an enemy to a walk for a while that can only be done with an edged weapon. Could be learned from a fox or a badger, they're at your ankles and would certainly be more effective with that in their arsenal.


Certainly it seems like something along this line would help make Melee viable at hunting speedier prey. If the pvp implications were too serious, you could instead go for a move that specifically prevents wild animals from running. "Overpowering will" or something.
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Re: Melee Weapons Underpowered

Postby Denkar » Sun Sep 06, 2015 7:26 pm

Galthon wrote:Ever try hunting with a sword? Don't get me wrong, I agree that's a large disparity in damage for materials and effort required for the tools... But then again, there's a reason mankind has hunting with ranged weapons since we learned to chuck rocks.

You know, I'm not an expert, but I believe the primary reason people hunted with ranged weapons was because, you know, they're ranged; not because their arrows somehow did more damage to the animals than an axe chop to the face.
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