Game Development: Leeching Dry

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leeching Dry

Postby blackhamster » Tue Sep 08, 2015 1:58 am

Could you please tell how is the work on new payment methods going?
I would love to purchase this game but PayPal just messes with me asking for more and more different documents...
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Re: Game Development: Leeching Dry

Postby CinderHeart » Tue Sep 08, 2015 1:59 am

DDDsDD999 wrote:Image

rip in pepperoni
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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Re: Game Development: Leeching Dry

Postby Shrapnelx » Tue Sep 08, 2015 2:00 am

DDDsDD999 wrote:Image


Get rekt bitch, thatll teach ya to post yer shit on the announcement threads. ¦]
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Re: Game Development: Leeching Dry

Postby MightySheep » Tue Sep 08, 2015 2:00 am

Another very nice update!

First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.

All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.
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Re: Game Development: Leeching Dry

Postby Paradoxs » Tue Sep 08, 2015 2:01 am

MightySheep wrote:Another very nice update!

First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.

All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.


Animals are less lethal because the wounds they give you are more lethal
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Re: Game Development: Leeching Dry

Postby The_Blode » Tue Sep 08, 2015 2:03 am

I finally stop compulsively checking for leeches upon exiting a swamp and now I have to do it again
damn mang my timing is atrocious
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Re: Game Development: Leeching Dry

Postby h3retostay » Tue Sep 08, 2015 2:03 am

Inb4 Leeches cause world reset
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Re: Game Development: Leeching Dry

Postby Jesus_Smith_Nandez » Tue Sep 08, 2015 2:03 am

I can't actually make a bat cape...
HnH Videos
God bless
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Re: Game Development: Leeching Dry

Postby Redlaw » Tue Sep 08, 2015 2:04 am

MightySheep wrote:Another very nice update!

First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.

All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.


Wait till the add brain eating ameba's to swamps, whatch your Int drop and you slowly die.
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Re: Game Development: Leeching Dry

Postby Shrapnelx » Tue Sep 08, 2015 2:04 am

MightySheep wrote:All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much?


Animals where not supposed to have a 200% chance to kill you if it KOd you while aggroed to multiple players, it was a bug, not a nerf. Also, bats where fuckin people up, and since they spawn EVERYWHERE in caves, they needed to be toned down a bit.. im ok with that Nerf.
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