by jorb » Sat Sep 12, 2015 5:39 pm
Ok, so I haven't derped much with roads since we implemented them, but I played around a bit on the dev server just now. Here's what I've got.
Build primary roadsign A
Extend Roadsign B
Extend Roadsign C
Extend Roadsign D
Destroy Roadsign C
If roadsign B is within range of roadsign D, I can now take "Connect" on roadsign B, get scroll, click roadsign D, and they are now connected.
If roadsign B is not within range of Roadsign D, I instead extend from Roadsign B to create a new Roadsign C, take "Connect" on the new Roadsign C, get scroll, and click Roadsign D, and they are now connected. As verification of this, the option to extend from Roadsign C is no longer available, and Roadsign D now has travel and further extend options, where before it was mute and unconnected.
Working as intended. How does this differ from what you are experiencing?
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