Randomize fate curios

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Randomize fate curios

Postby Serbuch » Sun Sep 13, 2015 5:11 am

jorb wrote:
Nicstar543543 wrote:Each and every character can only find a restricted set of rare curios. This is only benefitting the P2P system that was so atrociously introduced. Everything that has had a large impact seems to work around us using more time for less progression. Hermits are a joke now because we're limited to how many Fates we can harvest compared to a village of 10. It doesn't matter how much we play more than them, we can only find 10x less curios than them with a much smaller variation.


None of this is true, of course, but oh well.

sabinati wrote:let's cry about a system we don't understand!


So , if i boil 1xxx+ mussels i stil can get pearl like in old HnH?
or no matter how much you boiled if FATE decide that "you dont need this pearl , better give pearl to lazy ass that boiled only 10 mussels for week"
???
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Re: Randomize fate curios

Postby Nicstar543543 » Sun Sep 13, 2015 5:57 am

jorb wrote:
Nicstar543543 wrote:Each and every character can only find a restricted set of rare curios. This is only benefitting the P2P system that was so atrociously introduced. Everything that has had a large impact seems to work around us using more time for less progression. Hermits are a joke now because we're limited to how many Fates we can harvest compared to a village of 10. It doesn't matter how much we play more than them, we can only find 10x less curios than them with a much smaller variation.


None of this is true, of course, but oh well.

sabinati wrote:let's cry about a system we don't understand!

Jorb pls. No shit post, only teach post.
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Re: Randomize fate curios

Postby sabinati » Sun Sep 13, 2015 6:03 am

Serbuch wrote:
jorb wrote:
Nicstar543543 wrote:Each and every character can only find a restricted set of rare curios. This is only benefitting the P2P system that was so atrociously introduced. Everything that has had a large impact seems to work around us using more time for less progression. Hermits are a joke now because we're limited to how many Fates we can harvest compared to a village of 10. It doesn't matter how much we play more than them, we can only find 10x less curios than them with a much smaller variation.


None of this is true, of course, but oh well.

sabinati wrote:let's cry about a system we don't understand!


So , if i boil 1xxx+ mussels i stil can get pearl like in old HnH?
or no matter how much you boiled if FATE decide that "you dont need this pearl , better give pearl to lazy ass that boiled only 10 mussels for week"
???


if you're a good boy, and say your prayers to RNGesus

or maybe not! nobody knows!
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Re: Randomize fate curios

Postby maze » Sun Sep 13, 2015 6:10 am

Likely the system J&L put in place was the one we talked about WAY fuck back when.

Players are more likely- like 1000% more likely to see a curi they never seen before in order to discover it. then you will then rarely see em again.
They talked about putting this system in place so that you don't get road blocked from discovering.
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Re: Randomize fate curios

Postby Lojka » Sun Sep 13, 2015 9:31 am

i think it is rather clear, fate curios work like this:
they spawn only for you, and you will see them (if you got enought perc.X exp.)

so when someone collect every curio in mountains, he collects only common curios and his fate curios
so other players can still find there their personal "fate" curios in this mountain biom
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Re: Randomize fate curios

Postby Serbuch » Sun Sep 13, 2015 10:47 am

Lojka wrote:i think it is rather clear, fate curios work like this:
they spawn only for you, and you will see them (if you got enought perc.X exp.)

so when someone collect every curio in mountains, he collects only common curios and his fate curios
so other players can still find there their personal "fate" curios in this mountain biom


well , then need to make all HnH similar to this mechanics ...
clay 100q only by FATE for yours character , animals only for your character and other = no wars , no battles , only grind and 'hello happy farm game"
the old HnH forage system was good , there only minus = bots > but now we have P2P and bots cant live more than for 48h - its not enough to have profit
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Re: Randomize fate curios

Postby Granger » Sun Sep 13, 2015 11:25 am

Serbuch wrote:but now we have P2P and bots cant live more than for 48h - its not enough to have profit

Nah, you just need to have enough of them.

Toward the rest of you rant: relax a bit, play for fun.
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Re: Randomize fate curios

Postby GustawoVegas » Sun Sep 13, 2015 11:37 am

[shit deleted]
t. Yorb the gam creatur

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