Why firebrands suck

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Why firebrands suck

Postby jorb » Sun Sep 13, 2015 8:59 am

Jackard wrote:it took me six tries to light a fire


It amuses me that this cruel hand the RNG dealt should befall you, of all people.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Why firebrands suck

Postby TeckXKnight » Sun Sep 13, 2015 9:02 am

If you don't mind me asking what is the design incentive behind the firebrand? From a player perspective it just seems like an extra step to accomplishing simple tasks. Can you share what motivated you to add it?
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Re: Why firebrands suck

Postby jorb » Sun Sep 13, 2015 9:19 am

We've always felt that keeping a fire going should be at least some bit of work. This system is far kinder than salem's.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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