We've been developing, and here's what's new...
New Implementations
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You may now pave with all stone types, as well as with yellow brick. Existing paving is considered gneiss.
We have implemented a plethora of new skills which, when you have all of them, increase the yields from treeplanting, forging wrought iron, unraveling silk cocoons, mining ores, and farming, to what they in Legacy were on +5 nature/industry personal beliefs respectively. This means that your character can now be great at everything, provided you invest the LP. Consider this a half-way implementation.
Druid's Cloak is now craftable
Key Fixes
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Animals should no longer thrash wildly/escape when beaten in combat during taming.
Tamed animal qualities should now be set and implemented correctly
Butchering tamed animals is now quality limited by Farming, rather than Survival
Ye olde wall extension bug should now be fixed.
Play time should now be accurately accrued on account pages.
There is now an error message when logged out due to lack of game/play time.
Small Fixes
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Pickaxe no longer requires branch, but rather boughs
Minehelm requires hardmetal, rather than castiron
Bloated bolete should no longer have a 90% satiation event
Ashen Robes should have proper stat gains
Herbalist table now requires Plant Lore
Steel Crucible now requires Steel Making
Dreams/Dream Catchers should now have qualities. Old dream catchers permanently terrible. Rebuild.
Small animals should now be correctly quality modified when picked up to cursor. Relevant bugreport.
Loom qualities should now be set properly. Old looms forever useless.
Should now be able to plant grass on dirt or plowed terrain
We didn't quite have the time to fix a new store item -- and also we've mostly been bugfixing -- but feel free to buy an old one if you feel like it!
Enjoy!