jorb wrote:Testing cannot reproduce. We ask ourselves:
- Are you aware that each tile planted randomizes its finishing time slightly?
- Are you aware that each beehive is somewhat limited in how many crops it can boost per unit of time?
I don't think that's what's causing the problem, as I see the exact same tiles of crops beating the other tiles of crops on every growth cycle.
However, it very well could be one of these mechanics manifesting itself in some odd way.
XXX
XXX
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This is a hypothetical 3x3 grid of crop. The right most column is covered by beehive #1. The entire 3x3 grid is covered by Beehive #2 (which has LESS total crop usage from other crops than beehive #1 has).
The rightmost column still grows quicker every time, and all 3 are seen a stage above the rest of the 3x3 every cycle.
Rng? What's the chances of rolling 1, 2, 3 on a 9 sided die, with sets of 3 rolls, doing five different sets.
That's where I'm at.