Procne wrote:Speaking of exp*per - I really liked it in HnH that, as you kept increasing those stats, you kept uncovering new foragables. Now that most high level foragables became fate items I feel there is little gain from rising those stats. I would welcome some new, non-fate, high level foragables.
Sevenless wrote:The tree chopping is intended so that fresh spawns can't grief. We've had a lot of issues with that in the past. Beginners should just cut down trees near water.
As to the forageable comment: Agreed. Or perhaps make add a couple new beginner things that are 100% visible? The world feels really empty as a starting player and that's not exactly fun.
Sevenless wrote:Procne wrote:Speaking of exp*per - I really liked it in HnH that, as you kept increasing those stats, you kept uncovering new foragables. Now that most high level foragables became fate items I feel there is little gain from rising those stats. I would welcome some new, non-fate, high level foragables.
I've been arguing the whole time the biggest issue is lack of variety and "quality, as in good to find" forageables. Fate system is fine but we need that variety back.
Really hope the next update or two fills that in
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