Early game improvement suggestions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Early game improvement suggestions

Postby Procne » Fri Sep 18, 2015 3:25 pm

Speaking of exp*per - I really liked it in HnH that, as you kept increasing those stats, you kept uncovering new foragables. Now that most high level foragables became fate items I feel there is little gain from rising those stats. I would welcome some new, non-fate, high level foragables.
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Re: Early game improvement suggestions

Postby Sevenless » Fri Sep 18, 2015 3:28 pm

Procne wrote:Speaking of exp*per - I really liked it in HnH that, as you kept increasing those stats, you kept uncovering new foragables. Now that most high level foragables became fate items I feel there is little gain from rising those stats. I would welcome some new, non-fate, high level foragables.


I've been arguing the whole time the biggest issue is lack of variety and "quality, as in good to find" forageables. Fate system is fine but we need that variety back.

Really hope the next update or two fills that in :)
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Re: Early game improvement suggestions

Postby Gabula » Sat Sep 19, 2015 12:40 pm

I agree with more variety in foragables, but not with more powerful foragables. I think their "power-level" is just fine as-is. I don't want flotsam-farming to make a comeback.
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Re: Early game improvement suggestions

Postby Original » Sun Sep 20, 2015 4:51 am

Has anyone ever chopped down a tree in real life? It is very taxing. I think chopping down trees is fine where it is.
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Re: Early game improvement suggestions

Postby RickyP602 » Sun Sep 20, 2015 8:23 am

Realism is often a weak argument for game design, just saying.
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Re: Early game improvement suggestions

Postby painhertz » Sun Sep 20, 2015 8:26 am

Sevenless wrote:The tree chopping is intended so that fresh spawns can't grief. We've had a lot of issues with that in the past. Beginners should just cut down trees near water.

As to the forageable comment: Agreed. Or perhaps make add a couple new beginner things that are 100% visible? The world feels really empty as a starting player and that's not exactly fun.


As usual, you nail it. :P
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Re: Early game improvement suggestions

Postby painhertz » Sun Sep 20, 2015 8:28 am

Sevenless wrote:
Procne wrote:Speaking of exp*per - I really liked it in HnH that, as you kept increasing those stats, you kept uncovering new foragables. Now that most high level foragables became fate items I feel there is little gain from rising those stats. I would welcome some new, non-fate, high level foragables.


I've been arguing the whole time the biggest issue is lack of variety and "quality, as in good to find" forageables. Fate system is fine but we need that variety back.

Really hope the next update or two fills that in :)


I think you'll be seeing a larger variety of foragable curios......
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