by cpt1silencer » Sat Sep 19, 2015 11:37 am
This is a separate thread because Jordan's thread is more of a "i wish thread" instead of a real discussion of a feature made for this game with its current mechanics in mind.
First off, dragons if implemented will have a Jorbian art style that will already set them far apart from any historical demon of the skies or terror of skyrim - will have you accustomed. And should serve to separate the two in your mind, Dragon's in other games and Jorgons in this game will be two different beasts.
Using existing mechanics and AI in the game, Jorgons will more or less be a reskinned troll... probably only appearing in mountain biomes and be completely abuseable by breaking the AI in ways we already use.
_"just being 100% honest here"_ Jorgons are going to be terrifying the first time anyone see's them, but when someone finally figures out a way to break the AI they'll be farmable like any other creature.
If Dragons are going to appear in this game, I earnestly hope that they receive special treatment in the form of unique AI and handling that will allow them flight without breaking the game's pathing and terrain interactions. Since bridges are out of the question I have to think that the way deep water is implemented means that anything traveling over water will have to use boating mechanics, or more likely, the system is only fleshed out in the area of that only boats have been designed to traverse the deep water and creatures will require more effort and thought to break into that realm.
As with any creature in the game so far, Jorgons will most likely be a pure combat creature designed to be tough as nails as to require a group to kill, or by using every dirty trick you can think of to break the pathing of the poor creature to afford you free hits. The goal of killing Jorgons will be to aquire:
-hides
-scales (scales and hide should make a nice armor set.)
-meat (yum)
-bones ( I can imagine all sorts of interesting Jorgon bone crafts, but again that's up to the designers to mull over.)
-Jorgon heart (a possible item that can be considered, having a fantastic ability like giving your character a 2nd life after death. mechanics wise, after you character dies if the heart is in your possession then a copy of your current character is spawned back at your fire, you'll have to hike back out and recover your items, your body will be a modified skeleton with no skull to take, just a simple container object mimicking a corpse.)
Of course the heart is just an idea I'm throwing in, I feel the Jorgon should have atleast 1 perk item of any caliber the designers feel fit to grace the creature with.
If you have any idea's you'd like to share i'd like to hear, keep them within the realm of the game's mechanics. That way the idea's won't be impossible to implement into the game.
Please don't take the nickname Jorgon to be a sign of disrespect, it's just to signify that it will stand distinctly from dragons that we know of.