Dragons

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Dragons

Postby g1real » Sat Sep 19, 2015 10:58 am

4000 HP seems a bit low for a thing that is supposed to be an event.

I was actually thinking along the lines of 100ks in effective HP myself


AI isn't really abused, more like defeated by superior intellect.


It's more like that it's really easy to get a bear stuck on a tiny bit of shallow water and plop a boat down in front of him, in between his action ticks, making him a harmless teddy bear. Of course something large enough to step over it or something that is flying should have no problem with that.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Dragons

Postby Sarge » Sat Sep 19, 2015 10:58 am

Were you pissed or high when you came up with this shit?
factnfiction101 wrote:^I agree with this guy.
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Honest approach to Dragons

Postby cpt1silencer » Sat Sep 19, 2015 11:37 am

This is a separate thread because Jordan's thread is more of a "i wish thread" instead of a real discussion of a feature made for this game with its current mechanics in mind.

First off, dragons if implemented will have a Jorbian art style that will already set them far apart from any historical demon of the skies or terror of skyrim - will have you accustomed. And should serve to separate the two in your mind, Dragon's in other games and Jorgons in this game will be two different beasts.

Using existing mechanics and AI in the game, Jorgons will more or less be a reskinned troll... probably only appearing in mountain biomes and be completely abuseable by breaking the AI in ways we already use.
_"just being 100% honest here"_ Jorgons are going to be terrifying the first time anyone see's them, but when someone finally figures out a way to break the AI they'll be farmable like any other creature.

If Dragons are going to appear in this game, I earnestly hope that they receive special treatment in the form of unique AI and handling that will allow them flight without breaking the game's pathing and terrain interactions. Since bridges are out of the question I have to think that the way deep water is implemented means that anything traveling over water will have to use boating mechanics, or more likely, the system is only fleshed out in the area of that only boats have been designed to traverse the deep water and creatures will require more effort and thought to break into that realm.

As with any creature in the game so far, Jorgons will most likely be a pure combat creature designed to be tough as nails as to require a group to kill, or by using every dirty trick you can think of to break the pathing of the poor creature to afford you free hits. The goal of killing Jorgons will be to aquire:
-hides
-scales (scales and hide should make a nice armor set.)
-meat (yum)
-bones ( I can imagine all sorts of interesting Jorgon bone crafts, but again that's up to the designers to mull over.)
-Jorgon heart (a possible item that can be considered, having a fantastic ability like giving your character a 2nd life after death. mechanics wise, after you character dies if the heart is in your possession then a copy of your current character is spawned back at your fire, you'll have to hike back out and recover your items, your body will be a modified skeleton with no skull to take, just a simple container object mimicking a corpse.)

Of course the heart is just an idea I'm throwing in, I feel the Jorgon should have atleast 1 perk item of any caliber the designers feel fit to grace the creature with.

If you have any idea's you'd like to share i'd like to hear, keep them within the realm of the game's mechanics. That way the idea's won't be impossible to implement into the game.

Please don't take the nickname Jorgon to be a sign of disrespect, it's just to signify that it will stand distinctly from dragons that we know of.
This game really needs a great sword...
http://www.youtube.com/watch?v=Qacgb2b8LVU
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Re: Honest approach to Dragons

Postby g1real » Sat Sep 19, 2015 11:49 am

I feel like this could've just been a "quality" post in the dragons thread, I'm not sure why you feel like you deserve your own thread on a topic already being discussed, but whatever.

The idea of the heart, mythical rare items that give special powers intrigues me, but I would have to categorize it under "PvE fun" and I don't see those happening any time soon. Also I think they wouldn't want to implement some form of second chances in a game with permadeath since they seem to against the whole PvP god thing, and this reinforces that concept. Basically.

Also, technically, nothing mentioned in that thread is impossible. It just might require more development time, as with anything of high quality and polish.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Honest approach to Dragons

Postby cpt1silencer » Sat Sep 19, 2015 12:33 pm

g1real wrote:I feel like this could've just been a "quality" post in the dragons thread, I'm not sure why you feel like you deserve your own thread on a topic already being discussed, but whatever.

The idea of the heart, mythical rare items that give special powers intrigues me, but I would have to categorize it under "PvE fun" and I don't see those happening any time soon. Also I think they wouldn't want to implement some form of second chances in a game with permadeath since they seem to against the whole PvP god thing, and this reinforces that concept. Basically.

Also, technically, nothing mentioned in that thread is impossible. It just might require more development time, as with anything of high quality and polish.


Yes I did back down from over selling the heart res thing, this game is all about the perma death but I was just saying there should be an awesome item drop from a dragon. And well, I did see an opportunity to include a 2nd chance mechanic into the game, just explaining how it would function While seeing the obvious drawback, only afew people will obtain said 2nd chance and they'll have high combat scores to get it, so that just breeds more raiding with little risk.

So the heart item is unfair as presented, and would only serve to fuel wars of unkillable warriors.
This game really needs a great sword...
http://www.youtube.com/watch?v=Qacgb2b8LVU
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Re: Honest approach to Dragons

Postby Gabula » Sat Sep 19, 2015 12:45 pm

They don't fit the setting. We have mystical creatures from germanic pagan folklore like the troll. A dragon walking around breathing fire would be too much "tolkien-fantasy" for me. Yes i know about Sigurd and Fafner but i still don't think it fits the setting of the game. For mythological creatures i think fits the games atmosphere look up "Oknytt".
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Re: Honest approach to Dragons

Postby cpt1silencer » Sat Sep 19, 2015 12:55 pm

Gabula wrote:They don't fit the setting. We have mystical creatures from germanic pagan folklore like the troll. A dragon walking around breathing fire would be too much "tolkien-fantasy" for me. Yes i know about Sigurd and Fafner but i still don't think it fits the setting of the game. For mythological creatures i think fits the games atmosphere look up "Oknytt".


There are people on every side of the issue with "lore and setting", I could careless if aliens were put into the game as long as they had interesting additions to gameplay and mechanics.
As for this game, I hope they're using our money to continue development and increase assets to the game, clearly i'd like to see dragons at some point.
This game really needs a great sword...
http://www.youtube.com/watch?v=Qacgb2b8LVU
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Re: Honest approach to Dragons

Postby pedorlee » Sat Sep 19, 2015 1:01 pm

Dinosaurs would fit better. Just imagine a tyranosaurus rex agroing your char while you collect berries.
Or a diplodocus crushing your village.
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Re: Honest approach to Dragons

Postby Darruin » Sat Sep 19, 2015 1:38 pm

Make them something that comes to a village endgame. Make them invincible and dangerous. Have them serve some kind of utility instead of cheapening them and having them as a farmable enemy.

They do fit the medieval fantasy setting. I'd like to see other enemies though, such as ogres or giants. Some rare surface dwelling enemies. Giant cave spiders would be cool too.. also something humanoid such as goblins or orcs. Plenty of directions Jorbtar could take the game really...
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Re: Honest approach to Dragons

Postby Gabula » Sat Sep 19, 2015 2:05 pm

Darruin wrote:They do fit the medieval fantasy setting.


But the game isn't medieval fantasy. It's pre-christ tribal europe.
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