visual indicator of harvestability for bushes and trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: visual indicator of harvestability for bushes and trees

Postby Merla » Thu Sep 17, 2015 4:03 am

Having branches visible would be nice also, if possible.
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Re: visual indicator of harvestability for bushes and trees

Postby Avu » Thu Sep 17, 2015 5:10 am

Please give us reliable planted trees. Why have this huge berry bush farm if it only ever gets new fruit like 1 bush once a week when the rng decay god decides to grace the bush farm with a blessing. I wouldn't mind the visual indicator either.
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Re: visual indicator of harvestability for bushes and trees

Postby Merla » Thu Sep 17, 2015 5:18 am

Avu wrote:Please give us reliable planted trees. Why have this huge berry bush farm if it only ever gets new fruit like 1 bush once a week when the rng decay god decides to grace the bush farm with a blessing. I wouldn't mind the visual indicator either.


Oh yes, reliable trees would be great, it's easy for a single person to clear a forest of its branches, seeds, fruits, nuts, berries, in just a single day. Perhaps fertilizing trees (one time) would make them forever replenish two times faster or something like that.
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Re: visual indicator of harvestability for bushes and trees

Postby Avu » Thu Sep 17, 2015 8:47 am

I don't want twice as fast rng decay ticks that is still by definition unreliable. I want a system that gives me products every x days with maybe a bit of variation of some hours. Bush fruits, branches, bark, mulbery LEAVES all need to be waaaay more reliable.
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Re: visual indicator of harvestability for bushes and trees

Postby mobtown » Thu Sep 17, 2015 9:02 am

visual id resources at a glance.. one of those "quality of life" things I hear so much about. do it
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Berries

Postby shubla » Sat Sep 19, 2015 8:51 pm

Image
Maybe when bush is out of berries, it should look that too? :D
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Re: Bushes models

Postby sabinati » Sat Sep 19, 2015 9:19 pm

TeckXKnight wrote:Merging with similar topics.
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Re: visual indicator of harvestability for bushes and trees

Postby Sevenless » Sat Sep 19, 2015 9:21 pm

Avu wrote:I don't want twice as fast rng decay ticks that is still by definition unreliable. I want a system that gives me products every x days with maybe a bit of variation of some hours. Bush fruits, branches, bark, mulbery LEAVES all need to be waaaay more reliable.


^

Clay nodes regenerate with reliable RNG, bushes can too!
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