UA attacks dont pierce

Thoughts on the further development of Haven & Hearth? Feel free to opine!

UA attacks dont pierce

Postby Hervarth » Sat Sep 19, 2015 8:12 pm

Not sure if intended or not - in the old world they had ~30% pierce I think?

Could make UA too strong to have this though, with the current set of 1 total MC things I've found...
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Re: UA attacks dont pierce

Postby jorb » Sat Sep 19, 2015 8:14 pm

Moving to C&I.

Will consider armor piercing in general.
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Re: UA attacks dont pierce

Postby Hervarth » Sat Sep 19, 2015 8:19 pm

Animal attacks also, though everyone will hate me :/ - maybe damage that pierces should only be shp?
(none seem to pierce, apart from possibly bears, my testing has been very limited)
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Re: UA attacks dont pierce

Postby jorb » Sat Sep 19, 2015 8:20 pm

We haven't really considered piercing at all yet, that is correct.
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Re: UA attacks dont pierce

Postby Sevenless » Sat Sep 19, 2015 9:01 pm

I really really don't want piercing damage on ants and bats. It's nice to be able to get to a point where I don't have to slog through them continuously. But foxes+ definitely should have it.

I suppose UA in general needs some kind of armor pierce. We're already at the age of bronze, and bronze armor will make essentially all UA attacks ping completely.
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Re: UA attacks dont pierce

Postby Original » Sun Sep 20, 2015 4:40 am

Should blunt meat club pierce? Should fists really hurt someone in bronze armour? At the very least it should take away initiative or make them lose footing or some other indicator that they lost momentum but to actually pierce armour with fists seems silly...
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Re: UA attacks dont pierce

Postby CloudJhi » Sun Sep 20, 2015 6:34 am

Original wrote:Should blunt meat club pierce? Should fists really hurt someone in bronze armour? At the very least it should take away initiative or make them lose footing or some other indicator that they lost momentum but to actually pierce armour with fists seems silly...


It might be silly, but it's also stupidly effective.
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Re: UA attacks dont pierce

Postby Hervarth » Sun Sep 20, 2015 7:44 am

Sevenless wrote:I really really don't want piercing damage on ants and bats. It's nice to be able to get to a point where I don't have to slog through them continuously. But foxes+ definitely should have it.


Yeah I agree.

Original wrote:Should blunt meat club pierce? Should fists really hurt someone in bronze armour? At the very least it should take away initiative or make them lose footing or some other indicator that they lost momentum but to actually pierce armour with fists seems silly...


I dunno how much we should focus on realism. And the damage done through armour should be pretty low anyway... so if you like that does correspond to the character being mildly winded or something. Whereas a good chop can end someones life much quicker.
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