Things you feel we need before map reset

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Re: Things you feel we need before map reset

Postby NaoWhut » Wed Feb 10, 2010 2:45 am

Then why don't you have your
own ice cream by now? you
type so many huge posts that
i stopped reading them wayyy
long ago. We can't share every-
thing just because it's more
convenient, what you put in is
what you get out. If you grind
for a month and a half you
expect to be rewarded for it,
when you don't do crap in school
and can't afford to pay the doctor
should your ruler make them treat
you and have those that DID work
pay for it?

lolwut?
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Re: Things you feel we need before map reset

Postby warrri » Wed Feb 10, 2010 4:04 am

Rhiannon wrote:
warrri wrote:
Chakravanti wrote:Thirded, however from previous responses the Dev's don't seem to agree that it's a problem.



Any reasons for this beside "because i dont have the time and will to grind myself, so i dont want other to be more powerful than me"?


I can think of 1 at least. Let's see, how to word it.
"because I don't give a rats ass how powerful or weak other's characters are, nor how they play, but I do believe there should be some safe guards and reasonable protections/defenses for your gaming work against assholes who harrass,greif or abuse with these characters because they don't have the imagination or desrie to do anything but piss on everyone elses choice of gameplay."

what was it that you yourself said, you're bored?, you done everything there is to do, you don't want to hunt for HQ resources cause it's too boring, (side note : so you've already got lvl 200 chickens, cows and sheep, or whatevr the Q cap is?, ya know , those new thing the devs added for people to have something new to do?) SO basically in one of your previous posts you indicated (my extrapolation, feel free to elaborate) you have basically nothing to do because you CHOOSE to not desire to do anything else in the game that is currently offered? So now all there is to do is pvp (which it has also been indicated is not fun for those like yourself because no one strong enough to take you on) which leaves nothing but griefing weaker characters?

So if this extrapolation is anywhere close to the foundational reasoning of the griefers, is it a fair game mechanic to allow those who feel that way to destory other people's gameplay just because they (the griefers) choose not to "find fun" in the other avenues the game has to offer? Personally, if it were mine, I would not want people in my game who did not "find fun" in the working play mechanics I had devised but were here only to grind a murder character to grief other s who WERE interested in and finding fun in making super high quality chickens out of the mechanic I just added.

SO I guess, looking at it all that way, maybe it isn't those care-bear farmers finding fun in HQ chickens who don't like to have months of work destroyed by murderer who is "bored" that should "Get The Fuck Out" (as has been so politely stated to anyone who complains), but instead perhaps those who honestly state they "have nothing else else to do in this game because they're bored and there's nothing else to do" who should be taking a break and playing something else? I don't know, that just seems a more obvious logical path to me. Where the idea of "get the fuck out" is concerned anyway.


Guess what, i have both chickens and cows, which require a combined time of 20miuntes of maintenance per day, again if youre not a lazy bum and do it the correct, optimized way without fooling around.
The devs dont care how many people play the game, they make it for themselves. However, the current overpopulation makes the game almost unplayable for me, because of lag and civilisation factor, so i will continue killing everyone on sight, to make this game more comfortable FOR ME to play. Yes here you have it admitted, FOR ME, i dont care about you, and you dont care about me, you have fun farming, i have fun raiding, your farming harms me, my raiding harms you. While its true that raiding is more harmful than farming you still cant deny the fact that you harass my options by pure existance. Jorb elaborated that a few sites ago, maybe go read that again and try to understand it.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
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Re: Things you feel we need before map reset

Postby Jackard » Wed Feb 10, 2010 5:18 am

NaoWhut wrote:Then why don't you have your own ice cream by now? you type so many huge posts that i stopped reading them wayyy long ago. We can't share everything just because it's more convenient, what you put in is what you get out. If you grind for a month and a half you expect to be rewarded for it, when you don't do crap in school and can't afford to pay the doctor should your ruler make them treat you and have those that DID work pay for it? lolwut?

because Rhiannons a spiteful bitch

anyways traditional MMO grinding is a flat-out stupid mechanic for a 'survivalist' permadeath pvp game, and whether warri does well at it or not is completely irrelevant
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Re: Things you feel we need before map reset

Postby Rhiannon » Wed Feb 10, 2010 5:30 am

NaoWhut wrote:Then why don't you have your
own ice cream by now? you
type so many huge posts that
i stopped reading them wayyy
long ago. We can't share every-
thing just because it's more
convenient, what you put in is
what you get out. If you grind
for a month and a half you
expect to be rewarded for it,
when you don't do crap in school
and can't afford to pay the doctor
should your ruler make them treat
you and have those that DID work
pay for it?

lolwut?


WHat the hell do you keep talking about. I've never said a word about not having anything, I've got everything I need and have hadit for along time...town, metal, cows, sheep..blah blah blah. Just because I join in on conversatioins about game mechanics doesn't mean i'm "Whining" about not having what want. I've got everything I've set goal of getting...so thanks anyway...lol
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Re: Things you feel we need before map reset

Postby Rhiannon » Wed Feb 10, 2010 5:37 am

warrri wrote:
Guess what, i have both chickens and cows, which require a combined time of 20miuntes of maintenance per day, again if youre not a lazy bum and do it the correct, optimized way without fooling around.
The devs dont care how many people play the game, they make it for themselves. However, the current overpopulation makes the game almost unplayable for me, because of lag and civilisation factor, so i will continue killing everyone on sight, to make this game more comfortable FOR ME to play. Yes here you have it admitted, FOR ME, i dont care about you, and you dont care about me, you have fun farming, i have fun raiding, your farming harms me, my raiding harms you. While its true that raiding is more harmful than farming you still cant deny the fact that you harass my options by pure existance. Jorb elaborated that a few sites ago, maybe go read that again and try to understand it.



And Ted Bundy would thank you for that admission. Bitch won't come off the puss...kill her and take it!

Ahh well finally, a stupid lame non-imaginative selfish piece of shit prick actually ADMITS it...least that's half the problem right there.. I do admire you for doing it. Least it shows that even some assholes can revel in thier state of being. Good for you..."Selfish Asshole Prick Pride"..I'll march in your parade...lol What a SAPP. I'll even make a website for your new group!
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Re: Things you feel we need before map reset

Postby warrri » Wed Feb 10, 2010 5:43 am

:o
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Things you feel we need before map reset

Postby Justicar » Wed Feb 10, 2010 2:03 pm

NaoWhut wrote:More you put into life more you get out of it, go log onto real life 1 hour a day, any friends? a job? Strong at all? know anything? if you died would anyone even notice?


Sorry Nao, just because you are a miserable failure in life and need to have a game supplementing it, doesn't mean that everyone else does.

A game where you can't be away for a week or two without all of your cows and chickens dying and half of your claim decaying is not a game anymore - it's a non-paid voluntary job.

I'd really like to hear jorb's & lofar's comment on whether they see a conflict in the fact that they've built a game where:
a.) Quality, FEP and skill system rely on infinite growth through infinite repetition of a finite number of tasks.
b.) While character can developed infinitely, it becomes progressively more time consuming.

and

c.) You can be killed at any point of time with no means to defend yourself, losing a large majority of your progress permanently.

I do not see fault in having at some people being stronger than me if they invest more in the game. Nor do I see a problem in having permanent deaths in free-for-all PVP environment. What I do see problematic is the fact that the game tries to be hard-core survival of the fittest and farmville at the same time.

If one party of assholes comes and completely destroys a village, there is absolutely no incentive for the villagers to try to get revenge, or to even start over again. They lost months worth of work and the only chance for revenge lies in spending weeks more building up a combat oriented character (which they'll then lose as well). Because of the character, quality and animal domestication systems large majority of those who lose all simply give up - losing is not fun. And if you compare to other "hard-core" games such as UnrealWorld, Dwarf Fortress or Nethack, the key aspect in all of them is that while they can be very unforgiving, it is always rewarding to start over.

warrri wrote:However, the current overpopulation makes the game almost unplayable for me, because of lag and civilisation factor, so i will continue killing everyone on sight, to make this game more comfortable FOR ME to play. Yes here you have it admitted, FOR ME, i dont care about you, and you dont care about me, you have fun farming, i have fun raiding, your farming harms me, my raiding harms you. While its true that raiding is more harmful than farming you still cant deny the fact that you harass my options by pure existance. Jorb elaborated that a few sites ago, maybe go read that again and try to understand it.


You better pick up the pace, buddy. Just out of spite, I've been starting 5 new characters every day, building claims and log cabins in the grid that you hunt in. I hope that you like it <3
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Re: Things you feel we need before map reset

Postby burgingham » Wed Feb 10, 2010 2:14 pm

If I may fill in for jorb here:

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Re: Things you feel we need before map reset

Postby Seizure » Wed Feb 10, 2010 2:49 pm

I wonder why it doesnt dawn on the rager the fact that the permadeath system, with the unlimited skill advancement limits itself?

Okay, so you have a guy. Big and beefy and a min of 300 in each stat. He doesnt want to make his own stuff, so he steals everyone elses. Rampages, kills, destroys. EXACTLY what your whining about right?

Then you have the oppressed numbers, getting rather pissed about having their shit trampled. They have a few options at this point. (or... Reasonable options)

1. Quit.
2. Ignore it.
3. Pay asshat for protection.
4. Gather an army of archers (10-20 should be enough and easy to find). Lure said asshat to some place surrounded by trees (and all the archers hide behind them). All take aim at once, and FIRE at once! Big and beefy asshat dead, with minimal effort. Minimal losses. Hell, you dont even need high stats, good items, or any real skill and you have just taken out the biggest baddest guy around.

Stop being a bitching blibbering idiot. Find solutions, they are all over the place.

Anyways how the hell do you guys get yourselves killed so often anyways? If your careful, you can go months without a single death, LIKE ME! Stop making yourself a target, and start making friends. Stop taking a game so seriously. Your only making it more entertaining for them :lol:
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Re: Things you feel we need before map reset

Postby sabinati » Wed Feb 10, 2010 5:06 pm

Justicar wrote:If one party of assholes comes and completely destroys a village, there is absolutely no incentive for the villagers to try to get revenge, or to even start over again. They lost months worth of work and the only chance for revenge lies in spending weeks more building up a combat oriented character (which they'll then lose as well). Because of the character, quality and animal domestication systems large majority of those who lose all simply give up - losing is not fun. And if you compare to other "hard-core" games such as UnrealWorld, Dwarf Fortress or Nethack, the key aspect in all of them is that while they can be very unforgiving, it is always rewarding to start over.


seriously? for one you can just ask xanadu or some other person to do the revenge work for you. for another, do people only play to acummulate wealth and develop their characters? seriously i have more fun playing my much poorer, less developed alt than i do playing my 10 million LP main. maybe i'm weird though, but i feel like it is rewarding to start over. most of the fun is in building, both your homestead and your character. you get to a point where it takes so long to gain a skill point or a stat point and everything in you village is built that there's little left to do other than feed the cows or whatever.
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