NaoWhut wrote:More you put into life more you get out of it, go log onto real life 1 hour a day, any friends? a job? Strong at all? know anything? if you died would anyone even notice?
Sorry Nao, just because you are a miserable failure in life and need to have a game supplementing it, doesn't mean that everyone else does.
A game where you can't be away for a week or two without all of your cows and chickens dying and half of your claim decaying is not a game anymore - it's a non-paid voluntary job.
I'd really like to hear jorb's & lofar's comment on whether they see a conflict in the fact that they've built a game where:
a.) Quality, FEP and skill system rely on infinite growth through infinite repetition of a finite number of tasks.
b.) While character can developed infinitely, it becomes progressively more time consuming.
and
c.) You can be killed at any point of time with no means to defend yourself, losing a large majority of your progress permanently.
I do not see fault in having at some people being stronger than me if they invest more in the game. Nor do I see a problem in having permanent deaths in free-for-all PVP environment. What I do see problematic is the fact that the game tries to be hard-core survival of the fittest and farmville at the same time.
If one party of assholes comes and completely destroys a village, there is absolutely no incentive for the villagers to try to get revenge, or to even start over again. They lost months worth of work and the only chance for revenge lies in spending weeks more building up a combat oriented character (which they'll then lose as well). Because of the character, quality and animal domestication systems large majority of those who lose all simply give up - losing is not fun. And if you compare to other "hard-core" games such as UnrealWorld, Dwarf Fortress or Nethack, the key aspect in all of them is that while they can be very unforgiving, it is always rewarding to start over.
warrri wrote:However, the current overpopulation makes the game almost unplayable for me, because of lag and civilisation factor, so i will continue killing everyone on sight, to make this game more comfortable FOR ME to play. Yes here you have it admitted, FOR ME, i dont care about you, and you dont care about me, you have fun farming, i have fun raiding, your farming harms me, my raiding harms you. While its true that raiding is more harmful than farming you still cant deny the fact that you harass my options by pure existance. Jorb elaborated that a few sites ago, maybe go read that again and try to understand it.
You better pick up the pace, buddy. Just out of spite, I've been starting 5 new characters every day, building claims and log cabins in the grid that you hunt in. I hope that you like it <3