Game Development: Steady Drumbeat of Progress

Announcements about major changes in Haven & Hearth.

Game Development: Steady Drumbeat of Progress

Postby jorb » Thu Sep 24, 2015 1:42 am

We've been developing, and here's what's new.

New Implementations
-----------------------
Implemented new roadtype "Milestone", made from stone. Can hold 4 trails.
Added Drum.


Key Fixes
-----------------------
Trails/roads can now also be connected to an already existing road marker upon creation, rather than only by placing a new, initial road marker.
The instrument interface should now grab keyboard input entirely, making it possible to walk and play instrument, among other things.
Soil can now be placed in a stockpile. The previous ability to place a single unit of soil by right-clicking ground is no more, but you can still place one unit and pick up another by holding down shift and right-clicking the ground.
Stone can now be used in the world as landfill to raise terrain just as soil can.


Small Fixes
-----------------------
Instruments should now interact better graphically with claypipe.
Should now be able to dig away plants from trellies using the Destroy command on the plant itself.
Fixed some minor graphical issues with the cylinder hat as reported here.
Should no longer starve when missing a game session, fixing this problem.
Starvation damage should now have a prettier distribution over the energy scale. Do note that this means that starvation deals more damage sooner than previously. Damage on the lower end of the energy meter should be less extreme.
Fixed a bug which caused several beehives to influence the same crop several times, causing them to grow ultra fast as was reported here.
Steel crucibles should now need to be refueled every 12 RL hours, fixing a problem reported here.
Fixed a bug preventing mass planting from more than one seed stack if one of the stacks was of irregular size.
Fixed a bug causing cauldron timers to go bonkers when cauldron ran out of water while map was unloaded.
Tables should now drop their contents when destroyed, fixing this.


We Did Not Fix
-----------------------
It was reported the the Cylinder hat gives no stat buffs. Currently working as intended, but contemplating equipment buffs in general.

Update your clients to get the slightly changed road placement UI to work, and...

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Steady Drumbeat of Progress

Postby Shrapnelx » Thu Sep 24, 2015 1:42 am

Thanks for the update! Great work Jorb & Loftar.
User avatar
Shrapnelx
 
Posts: 215
Joined: Mon Jun 24, 2013 2:14 am

Re: Game Development: Steady Drumbeat of Progress

Postby Fierce_Deity » Thu Sep 24, 2015 1:42 am

Pras
Fierce_Deity
 
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Game Development: Steady Drumbeat of Progress

Postby jordancoles » Thu Sep 24, 2015 1:43 am

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14013
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Steady Drumbeat of Progress

Postby Boorynns » Thu Sep 24, 2015 1:45 am

Thanks for the update :) even if the fackin' badgel hit me with last min lag
Boorynns
 
Posts: 4
Joined: Fri Aug 28, 2015 7:24 pm

Re: Game Development: Steady Drumbeat of Progress

Postby Lunarius_Haberdash » Thu Sep 24, 2015 1:45 am

Useful tinkerings, it appears.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1478
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Steady Drumbeat of Progress

Postby Malke » Thu Sep 24, 2015 1:45 am

So excited for drums. Nice job guys! Also, soil stockpiles :o amazing.
Malke
 
Posts: 144
Joined: Wed Jun 22, 2011 10:45 am

Re: Game Development: Steady Drumbeat of Progress

Postby CloudJhi » Thu Sep 24, 2015 1:47 am

pras for steel
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
User avatar
CloudJhi
 
Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Re: Game Development: Steady Drumbeat of Progress

Postby satinembers » Thu Sep 24, 2015 1:47 am

Just in time for my terraforming project, and I also have a use for all the quartz I dug from my cellar. Yay!

Edit: Thanks for burning my pea pies! *grumble* ¦]
Last edited by satinembers on Thu Sep 24, 2015 1:51 am, edited 1 time in total.
satinembers
 
Posts: 116
Joined: Sat Aug 29, 2015 1:21 am

Re: Game Development: Steady Drumbeat of Progress

Postby Shiala » Thu Sep 24, 2015 1:48 am

Nice! Really glad to see the change for trellis plants.
User avatar
Shiala
 
Posts: 100
Joined: Mon Sep 09, 2013 5:27 pm

Next

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot], Yandex [Bot] and 16 guests