We've been developing, and here's what's new.
New Implementations
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Implemented new roadtype "Milestone", made from stone. Can hold 4 trails.
Added Drum.
Key Fixes
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Trails/roads can now also be connected to an already existing road marker upon creation, rather than only by placing a new, initial road marker.
The instrument interface should now grab keyboard input entirely, making it possible to walk and play instrument, among other things.
Soil can now be placed in a stockpile. The previous ability to place a single unit of soil by right-clicking ground is no more, but you can still place one unit and pick up another by holding down shift and right-clicking the ground.
Stone can now be used in the world as landfill to raise terrain just as soil can.
Small Fixes
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Instruments should now interact better graphically with claypipe.
Should now be able to dig away plants from trellies using the Destroy command on the plant itself.
Fixed some minor graphical issues with the cylinder hat as reported here.
Should no longer starve when missing a game session, fixing this problem.
Starvation damage should now have a prettier distribution over the energy scale. Do note that this means that starvation deals more damage sooner than previously. Damage on the lower end of the energy meter should be less extreme.
Fixed a bug which caused several beehives to influence the same crop several times, causing them to grow ultra fast as was reported here.
Steel crucibles should now need to be refueled every 12 RL hours, fixing a problem reported here.
Fixed a bug preventing mass planting from more than one seed stack if one of the stacks was of irregular size.
Fixed a bug causing cauldron timers to go bonkers when cauldron ran out of water while map was unloaded.
Tables should now drop their contents when destroyed, fixing this.
We Did Not Fix
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It was reported the the Cylinder hat gives no stat buffs. Currently working as intended, but contemplating equipment buffs in general.
Update your clients to get the slightly changed road placement UI to work, and...
Enjoy!