by loftar » Thu Feb 11, 2010 4:37 pm
Well, to be sure, we do intend to revisit the travel system sooner or later. The crossroads in particular don't work as we intended, seeing how people tend to use them mainly for intra-village travel and less so for inter-village travel. In hindsight, it isn't, of course, very surprising; but there is obviously reason to revisit them.
The primary reason why we limited crossroads to be built in villages was to ensure that the travel network would be sparse, and even that was just because we couldn't figure out a better mechanic to achieve that effect. Of course, we could have made them ridiculously expensive, but I doubt that would have a very good effect either. We'll probably think of something.
"Object-oriented design is the roman numerals of computing." -- Rob Pike