Aggro range or hearth timer needs to be increased

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Aggro range or hearth timer needs to be increased

Postby bmjclark » Sat Sep 26, 2015 6:19 am

Seeing as Amber client has now implemented an auto hearth feature it's become clear that with a limited aggro range the hearth timer is not enough to reach someone. You can actually not get in range to aggro someone on 3rd speed before they can auto hearth away. You can do it on 4th speed but it's not realistic that you'll be on 4th speed right when you walk on someones screen. Aggro range should either be view distance or the hearth timer needs to be increased by 3-5 seconds (the former is probably ideal). There should really not be a way to be 100% safe from other players like there is with this.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Aggro range or hearth timer needs to be increased

Postby jordancoles » Sat Sep 26, 2015 7:36 am

20 SECONDS TO HEARTH MAX PLEASE BUT YES DO THIS
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Re: Aggro range or hearth timer needs to be increased

Postby zmurrell » Sat Sep 26, 2015 7:39 am

I think aggro range should be your entire view distance.
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Re: Aggro range or hearth timer needs to be increased

Postby rye130 » Sat Sep 26, 2015 7:40 am

zmurrell wrote:I think aggro range should be your entire view distance.


Auto-agro is pretty silly too.
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Re: Aggro range or hearth timer needs to be increased

Postby jorb » Sat Sep 26, 2015 7:46 am

I'm somewhat fine with it being difficult. Will consider.
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Re: Aggro range or hearth timer needs to be increased

Postby Avu » Sat Sep 26, 2015 7:47 am

Ram their base then.
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no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Aggro range or hearth timer needs to be increased

Postby jordancoles » Sat Sep 26, 2015 7:48 am

jorb wrote:I'm somewhat fine with it being difficult. Will consider.

No like, it's impossible. In testing we started at sprint speed with the victim standing completely still
Once you get onto screen the alt would be at 80-90% of the hearth timer by the time you get the combat started and that's only when starting at a sprint speed and knowing the person would be standing there the second you enter render
In a real encounter you would never notice them and to them as quickly

It's just not realistic

Keep the agro distance, increase hearth timer to 20 seconds from 5
Last edited by jordancoles on Sat Sep 26, 2015 7:53 am, edited 4 times in total.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Aggro range or hearth timer needs to be increased

Postby bmjclark » Sat Sep 26, 2015 7:48 am

Avu wrote:Ram their base then.


lol.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Aggro range or hearth timer needs to be increased

Postby jorb » Sat Sep 26, 2015 7:53 am

Well, Coles, I'm not sure the solution is to make it impossible to ever escape either, though.
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Re: Aggro range or hearth timer needs to be increased

Postby bmjclark » Sat Sep 26, 2015 7:55 am

I'd at least make the aggro range like 10-15 tiles larger than it is now. Otherwise it is literally impossible to aggro someone before they auto hearth. I think it'd be better to not touch the hearth timer so it doesn't affect the convenience of teleporting for other tasks (as well as teleporting if you get out of range of someone chasing you or w/e)
Last edited by bmjclark on Sat Sep 26, 2015 7:56 am, edited 1 time in total.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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