Unbalanced already in such a situation is that the attacker is prepared while the victim is not (most likely not even using a client with Auto-Heaeth).
So please Jorb, don't cater for situations that are irrelevant to users of the default client.
rye130 wrote:Let me drop caltrops as I'm fleeing that slows down anything (animal or person) who steps on them for a short period of time.
Avu wrote:Come on you know people that are not geared for pvp at all times will not carry crap with the already so limited inventory just in the off chance someone will murder them while a pvp char looking for trouble will be equiped to the gills in them. Same way people carrying 9 buckets of water before. Balance needs to be skewed in favour of defense to account for logistics and the reality of this being a game and not real life.
Avu wrote:In fact I think murder is too easy like extremely fucking easy, easier than getting all your fucking trees to sprout easy. I wouldn't mind if murder was relegated to hearth killing. Allow everything else battery to the point of knockout, theft, minor vandalism (we talked about this before) but if you really want to kill someone either scents summoning or only allowed against people that have crime debufs on. This will help both the players not to quit and the raiders to keep coming back for more fun.
Bowshot125 wrote:I love how all the murderers are on this one lol.
Granger wrote:Unbalanced already in such a situation is that the attacker is prepared while the victim is not (most likely not even using a client with Auto-Heaeth).
So please Jorb, don't cater for situations that are irrelevant to users of the default client.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
rye130 wrote:So take the death out of permadeath basically? So if someone wants to be a dick and stand infront of my gates, commiting no crimes, leaving no scents, I shouldn't be able to kill them? Pretty sure jorb/loftar have stated discussed many times how scents and crimes and what not are necessary because every action can potentially be aggressive, regardless of if it leaves scent. Limiting murder to only people with scents/crime debuffs doesn't work.
shubla wrote:PvP should be something else than running around starter area with autoaggro on killing everyone on sight
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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