Tonkyhonk wrote:i just think letting them hearth back home is a bit too much to ask.
It's not that they couldn't do so already, all I'm asking for is a checkbox for scent leavers to hearth back upon server restart, possibly with a warm-up time.
This is entirely doable client-side with some scripts. No in-game mechanics are changed in the slightest. All you need is some scripting engine and to pop this in.
While(!NotLoggedIn) { if (tryLogin()) { SelectCharacter(); AutoHearth(): } }
I just don't like requiring scripting clients to play the game.
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Explanation for the crime system as a lot of people posting here don't seem to understand it:
Upon doing a punishable criminal action (anything except trespassing/assault), the offender is left with two debuffs: Redhanded and Criminal Scum.
The Redhanded debuff lasts 1 hour (think it varies by scent type, never tested) and prevents the offender from hearthing. Under the proposed idea, the character would still be unable to hearth if they are affected by this.
Criminal Scum lasts as long as you have scents out that can be picked up and tracked. These scents can last as long as 9 days, and consequently the buff can last as long as 9 days (might be +/- some time, it's tough to calculate exact times when accounting for server crashes so I didn't bother getting it exactly). This debuff prevents the character from leaving the game world. They can still hearth.