Gabula wrote:The game isn't set in the roman empire though, Sabinati.
i'm not saying it is. I'm saying iron age people used carved stone tracks with their carts to haul big loads with less effort.
Gabula wrote:The game isn't set in the roman empire though, Sabinati.
Maiden wrote:I just want to point out that saying that "X doesn't fit in haven" is an incredibly ignorant non-argument, what belongs in haven is what jnl find interesting, which is why we can smoke tobacco, even as they say they don't want other new world crops, like corn and potato. The question shouldn't be 'does this fit in haven,' it should be, 'does this add something meaningful and interesting?'
KillerofLawyers wrote:Except you can't take a cart with you via road signs, so a way of moving bulk stuff around quickly is still something that'd fit in the game.
Kirche wrote:I was more referring to not fitting in haven from a gameplay perspective, minecarts that require minetracks would be completely useless while road signs exist.
Kirche wrote:I don't see why it can't just be a heavy duty version of the cart that only accepts ore/stone, personally speaking, spending hours inside of a cave building a rail system sounds extremely tedious and most likely resource intensive for little reward.
Kirche wrote:KillerofLawyers wrote:Except you can't take a cart with you via road signs, so a way of moving bulk stuff around quickly is still something that'd fit in the game.
I don't think it will ever be worth the cost or time of making a track while porting a large chest back and forth exist, perhaps with travel weariness added it would but that is a different story,
I don't see why it can't just be a heavy duty version of the cart that only accepts ore/stone, personally speaking, spending hours inside of a cave building a rail system sounds extremely tedious and most likely resource intensive for little reward.
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