TeckXKnight wrote:Yeah that's literally just the theft skill.
There's really not much you can do to change the mind of someone who wants to murder someone else. The penalties and dangers are already high: you're blocked from teleporting to your hearth for an hour, you don't log out when you exit the game for days, anyone can track you to your base or while you're out in the wild. It's a dangerous lifestyle and if you're going into it, you're going into it knowing full well what might happen. Adding small penalties isn't going to deter or slow anyone down who has a KoS policy.
Due to bi-weekly patches and regular server crashes it's extra dangerous for people who have crime scents around because they can be stuck in the wild defenseless if they're not paying attention. Like, imagine raiding a base, ramming their wall or running around robbing buildings and then the server crashed. If you don't log on before the enemy does you'll be standing there completely prone as they kill you. They don't even need Rage to attack or murder you, they can just drop a p claim on top of you and use that to engage you in combat.
If these threats and dangers aren't going to deter someone then -50 to their stats isn't going to either.
Well, clearly those penalties and dangers don't work right now. Maybe -50 to their stats won't stop them(don't forget about -50hhp), what about the next -50 if they want to kill another char? What if someone attacks their village while they are weakened from killing others? Those penalties are not supposed to remove killing, just to lower it. Prevent random murders out of the blue.
Edit. What about "Mental Anguish 10" then? 100hhp. Or "Mental Anguish %".