Remove cheesy/glitchy hunting

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove cheesy/glitchy hunting

Postby Strandmullen » Mon Oct 05, 2015 8:55 pm

Phizuol wrote:
DaniAngione wrote:There's a thing in design and all its areas (Game Design included) called intuitivity.


To me it's intuitive that most animals in the game would behave with the rabbit AI except with a larger startle radius. You wouldn't even see the majority of the bears that spawn near you since they'd sense you first and flee. Poor pathing AI is no more ridiculous than killing a deer with a sword to me.

Perhaps you don't see most animals in the world because they flee even before you see them and the ones you see are only a few exceptions? /s

Joke aside I agree with DaniAngione and I think to most people it would be very unintuitive to see animals but not be able to kill them because they flee as soon as you see them.
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Re: Remove cheesy/glitchy hunting

Postby Phizuol » Mon Oct 05, 2015 9:00 pm

Strandmullen wrote:Joke aside I agree with DaniAngione and I think to most people it would be very unintuitive to see animals but not be able to kill them because they flee as soon as you see them.


I guess then most people have only seen boar and deer in video games? I've seen them in real life and they ran. You're disagreeing with DaniAngione because:

DaniAngione wrote:This is intuitivity - it's when the gameplay experience is designed to fit the expectations of the player based on their own life experience/knowledge, on realism.
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Re: Remove cheesy/glitchy hunting

Postby Strandmullen » Mon Oct 05, 2015 9:06 pm

I guess I'm sort of disagreeing with that definition of intution, because some gameplay mechanics can be intuitive without being realistic.
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Re: Remove cheesy/glitchy hunting

Postby clippergreen » Thu Oct 08, 2015 6:21 pm

Issue 1. You can attack animals through cliffs and by only attacking in between their "twitches" (attempts to pathfind) the animals can't attack you.
Solution 1. Make animals pathfind around cliffs of any size.
Solution 2. Make animals walk/jump/climb over cliffs.

My only problem with this suggestion is concerning deer. If i stalk one for a bit to get a shot and miss my arrow, they will aggro to me, making me having to flee (if i don't have enough ua to fight it straight up).
If your suggestion is implemented i think deer should always run away from a whiffing arrow to make it more realistic/forgiving. Or maybe just have a small chance to attack ( to suggest a crazy stag or something :roll: ) The same should apply for foxes.
As it is now, i find it easier to aggro the deer to a cliff and then shoot it, which might be lame. But i definitely think you should be able to hunt these animals with a bow, without having a lot of ua as well.
It would also be nice to have a way to track a wounded animal. Let´s say i shoot a boar/badger/auroch and it gets away from me after the first shot. I then deaggro and head in the direction it went. Maybe there could be a small trail of blood leading to it and when i finally find it, make it visually bleed or something so i know I'm hunting the right animal.
It sorta feels like there´s no intended way to hunt some animals, which i think, makes players rely on cliff hunting and these other glitches.
I mean, how am I really supposed to kill a bear? I think it should be extremely challenging, but just not near impossible without using glitches.
I like the feeling i get when i stalk my prey and try to line up my shot where i think the animal will be next and i think patience should be greatly rewarded when hunting.
It would be cool to have bear traps that you could place on the ground, along with some bait of some sort. They should be expensive and it could also fail on chance and the bear would lose interest in it.
There could also be a timer attached from when its caught to it breaking free from the trap again, so you would have to finish it off with a bow or by other means.
These are just some suggestions and I know there are a lot of players who are much more experienced in the game then I am ( played in salem and old haven but I´m still a bit of a noob ) who´s probably got better solutions to these issues, but just wanted to throw in my 2 cents or whatever :D
Last edited by clippergreen on Thu Oct 08, 2015 11:05 pm, edited 1 time in total.
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Re: Remove cheesy/glitchy hunting

Postby Strandmullen » Thu Oct 08, 2015 7:30 pm

clippergreen wrote:It sorta feels like there´s no intended way to hunt some animals, which i think, makes players rely on cliff hunting and these other glitches.

I agree with this. I would like to ask Jorb and/or Loftar, have you ever killed a bear in your own game, and if so, how did you do it?
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