One of the things that ensures that the game is never hard is that it never forces itself on the player. All animals can more or less always be avoided, your settlement is never attacked or otherwise engaged, &c&c. Philosophically this is one of the things that I'd like to do something about, that is to say I'd like it if the game tried to engage the player from time to time, although I'm admittedly not entirely sure how to go about that.
~ jorb
So ive had many ideas about this same issue. Ive forgotten many but ill list them as i come up with them here.
1. Weather and natural disasters. Earthquakes. Mess up earth and cause uneven or jagged land. Cannot raise, lower, or damage buildings to the point of destruction.
2. Plants growing in specific terrains. Have plowed field as secondary terrain and the primary being what spawned naturally or changed to over time.
3. Plant disease and blight. Utilize certain stone like limestone and various other things to prevent crop disease and keep insects at bay.
4. Temperature/ seasons. Have another guage for body temp. Certain clothes make you warmer or colder. Also have to drink more in summer and eat more in winter. Also wetness. Speed reduction after going through water and walking with wet clothes.
5. fishing changes. Cast net. Can be used to catch small fish. Add minnows and shrimp and other tiny fish. Make small fish usable as bait to catch larger fish.
6. Fertilizer. Build compost bin. Add plant materials, soil, water and worms. Raises q of soil +10 of average of all ingredients. Takes a week or so.
7. Nuisance animals. Beavers, gators, snakes. Things generall non aggressive until you walk into their immediate area. Beavers could damage palisades, dam rivers and cut trees.