Stealth should make you sneaky against animals too

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Stealth should make you sneaky against animals too

Postby felipeaom » Thu Oct 08, 2015 2:13 am

Agressive animals should be less likely to notice you near them the higher your Stealth is. Would help with bow hunting, specially after the range nerf.
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Re: Stealth should make you sneaky against animals too

Postby Lunarius_Haberdash » Thu Oct 08, 2015 3:14 am

Frankly I think that stealth should play into hunting a lot more than it does, and animals should either run (Deer/Fox) or aggro (Bears/Boars/Badgers/Bats) when you get too close based on this stat (and Int, of course).

Then again, in that model, PER*EXP should help you track animals scents, and animals should bleed out/lose stamina/slow down when injured to allow for persistence hunting to actually be a thing.
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Re: Stealth should make you sneaky against animals too

Postby CTheRain » Thu Oct 08, 2015 3:51 am

Could stealth skill make you invisible if your crawling. Your ability to see others in crawl mode would be perc*exp vs your int*stealth. Stealth makes bow damage 150% higher if you get the jump on someone. Could make you more accurate also.

I also think the accuracy part needs to be removed or have a flat chance of missing... Let me LOCK ON but I have to keep target until my aim bar(should be damage bar) is full.
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Re: Stealth should make you sneaky against animals too

Postby felipeaom » Thu Oct 08, 2015 4:20 am

Lunarius_Haberdash wrote:Frankly I think that stealth should play into hunting a lot more than it does


It really should. Specially after the nerfs. I had a simpler model than yours in mind. Something like Stealth versus a set difficulty that would vary only with animal type (all boars would have the same difficulty, for exemple). But your model is more fitting, at least comparing to how other things seems to work in the game.

CTheRain wrote:Could stealth skill make you invisible if your crawling. Your ability to see others in crawl mode would be perc*exp vs your int*stealth.


I think some kind of invisibility would be too outside the game atmosphere, even if it can be countered with better stat than the guy tring to be sneaky. I was thinking more about ways of integrating Stealth in the game. Hunting seems like a decent way, but i dont know about PvP. Because, besides Mirkwood Offering, it pretty much has only one purpouse, and all other base attributes have several ones. And I feel a good part of the community seems to ignore Stealth due that.
Some kind of bonus damage for being sneaky in hunting would be nice though. Although I think most people would rather have an advantage in range or target movement instead.
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