Yes, because rampant leniency has not diluted the system far enough yet.
Idea: Every time a Hearthling takes damage he gains five hhp permanently. Ids only fair.
Kelody wrote:It punishes new players and hermits that take periodic accidental damage far more than someone that fights and takes 1 big wound vs many small ones. They can put 1 gauze on and in 2 days have the 25 damage wound gone. The non-fighter would need 12 bandages to accomplish the same thing.
jorb wrote:Yes, because rampant leniency has not diluted the system far enough yet.
Idea: Every time a Hearthling takes damage he gains five hhp permanently. Ids only fair.
jorb wrote:Yes, because rampant leniency has not diluted the system far enough yet.
Idea: Every time a Hearthling takes damage he gains five hhp permanently. Ids only fair.