Wounds too lenient.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Wounds too lenient.

Postby Vigilance » Sat Oct 10, 2015 3:29 pm

Hervarth wrote:In any case wounds are something you can avoid, so it is within your power,.

This is soooooooo not true. Have you even fought someone on equal or greater grounds to yourself? I have. I took damage. You will probably take damage too. He just took more than me in that case. I should not be dead as a result of my victory. Let's say I got a 63 damage wretched gore, the month plus I need to heal it is punishment enough. It shouldn't worsen (very quickly, anyhow), it shouldn't tick off health until I treat it, and it absolutely should NOT be the reason I lose a character.

Additionally, the only way to avoid wounds beyond avoiding PvP entirely is to avoid literally every animal in *LEGITIMATE* melee unless your armor class allows you to completely ignore them. Bears' yellow attacks are my only weakness now, so if I don't want to get wounded I'd have to only avoid bears. This is not the way it should be, and probably won't be in the future. So wounds are very much so going to be an unavoidable fact of life unless you are strictly limiting how you play the game.

Inb4 "lrn2block scrub" from people who have no idea what they're talking about.
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Re: Wounds too lenient.

Postby Maiden » Sat Oct 10, 2015 3:30 pm

Sevenless wrote:
Maiden wrote:I think that wounds developing stat penalties that get worse would be the least terrible way of 'forcing' people to heal

But I think that wounds costing hhp is kind of already an effective means to encourage healing them


Currently, some people would rather eat the -2 hhp than deal with the stat penalties and making a gauze.

It seems odd that healing something is worse in any way than having a wound. Frontloading the penalties would remove that dynamic (and it's kind of a weird dynamic tbh).


This is pretty true to life though
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Re: Wounds too lenient.

Postby insanechef » Sat Oct 10, 2015 3:42 pm

if you don't want to heal your wounds feel free
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Re: Wounds too lenient.

Postby Hervarth » Sat Oct 10, 2015 4:59 pm

Vigilance wrote:
Hervarth wrote:In any case wounds are something you can avoid, so it is within your power,.

This is soooooooo not true. Have you even fought someone on equal or greater grounds to yourself? I have. I took damage. You will probably take damage too. He just took more than me in that case. I should not be dead as a result of my victory. Let's say I got a 63 damage wretched gore, the month plus I need to heal it is punishment enough. It shouldn't worsen (very quickly, anyhow), it shouldn't tick off health until I treat it, and it absolutely should NOT be the reason I lose a character.

Additionally, the only way to avoid wounds beyond avoiding PvP entirely is to avoid literally every animal in *LEGITIMATE* melee unless your armor class allows you to completely ignore them. Bears' yellow attacks are my only weakness now, so if I don't want to get wounded I'd have to only avoid bears. This is not the way it should be, and probably won't be in the future. So wounds are very much so going to be an unavoidable fact of life unless you are strictly limiting how you play the game.

Inb4 "lrn2block scrub" from people who have no idea what they're talking about.


You didn't have to fight him or her, i think combat should be risky if you choose to engage in it. By avoiding wounds I mean not engaging in combat, rather than what you think I mean ("lrn2block" or whatever you said, I'm fully aware that won't always let you avoid damage)...

But anyway I have set out my point of view now, and you have set out yours, and I have little interest in being told I don't know what I'm talking about, or doing the same to someone else who I actually quite like :p.
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Re: Wounds too lenient.

Postby Sevenless » Sat Oct 10, 2015 8:19 pm

Hervarth wrote:You didn't have to fight him or her, i think combat should be risky if you choose to engage in it.


Risk implies there's a chance you won't take damage. Vigi is saying that every fight you get into, unless one person is completely incompetent, both will take hits.

That's not risk vs reward, that's cripple fights.
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Re: Wounds too lenient.

Postby Jackard » Sat Oct 10, 2015 8:36 pm

Lunarius_Haberdash wrote:Unsurprising to those who know me, +1 to all of this.

because you are a masochist
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Re: Wounds too lenient.

Postby Vigilance » Sat Oct 10, 2015 9:25 pm

Hervarth wrote:You didn't have to fight him or her, i think combat should be risky if you choose to engage in it.

I actually didn't initiate the fight, I just won. :)

On a different note, I chop for closer to 200 hhp damage. That is an instant kill to an unarmored foe and if it isnt, they're crippled for a very, vvvvvvvvveeeeeeeerrrrryyyyy long time. This wound system definitely needs some revision.
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Re: Wounds too lenient.

Postby Hervarth » Sun Oct 11, 2015 4:06 pm

Vigilance wrote:
Hervarth wrote:You didn't have to fight him or her, i think combat should be risky if you choose to engage in it.

I actually didn't initiate the fight, I just won. :)

Knowing you you were probably doing/had done something naughty :)

Vigilance wrote:On a different note, I chop for closer to 200 hhp damage. That is an instant kill to an unarmored foe and if it isnt, they're crippled for a very, vvvvvvvvveeeeeeeerrrrryyyyy long time. This wound system definitely needs some revision.


I already said earlier on in this thread that if wounds worsen they should heal more quickly. Then they become more important to deal with promptly, but less annoying in the long term.

I don't see the problem in a good weapon hit to an unarmoured character instantly killing them, honestly.
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