Game Development: Lucid Lynx

Announcements about major changes in Haven & Hearth.

Game Development: Lucid Lynx

Postby jorb » Thu Oct 15, 2015 1:59 am

We've been developing, and here's what's new...

New Implementations
-----------------------
  • Added Lynx
  • It is now possible to dig Acre Clay from the natural dirt flats, as it was in Legacy.
  • Animals should now wreck shit if boxed in.
  • Added "Glazed Grazer Dog", food
  • Added "Steak & Tubers", food
  • Added "Tuber Mash", food
  • Added "Liver & Onions", food

Key Fixes
-----------------------
  • Fixed a bug by which an animal slaughtered while tethered could resurrect after death.

Small Fixes
-----------------------
  • Fixed a bug with Bonds of Blood & Soil not being studyable when you already had one in the study.
  • Fixed a bug by which you could get "Sensing the Beast" from dead animals.
  • Fixed a bug with inventory windows not resizing properly when plundering inventory boosting equipment.
  • Added a requested error message when attempting to Hearth while carrying an object the removal of which would be theft.
  • Buffed silk moth life time as suggested here.
  • Fixed a bug with bats spawning on claimed land.
  • Made it so that chickens count an average of water and swill qualities, rather than effectively "hardcapping" on both, as observed here.
  • Reduced the bounding box of cattle as suggested here.
  • Should now receive discovery when butchering fish, rather than when picking up butchered filets, as reported here.
  • Fixed a minor bug with dream catchers producing dreams very soon after harvesting. Much gaem braek.
  • Fixed a bug by which attacks created by blocks could reach over dimensions by not checking for that. (Bat hitting a player having left the cave world).
  • Reduced the amount of rennet required per cheese curd by a factor of five. One liter of rennet is, thus, now good for 50 curds.
  • Reduced stamina consumption when building trelli from 35 to 20.
  • Chicken salad icon requesting boiled egg sets correctly as reported here
  • Fixed hair bleeding through Winged Helmet.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 17172
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Lucid Lynx

Postby fecal » Thu Oct 15, 2015 2:00 am

1st?
fecal
 
Posts: 47
Joined: Thu Jan 19, 2012 12:08 am

Re: Game Development: Lucid Lynx

Postby maze » Thu Oct 15, 2015 2:00 am

Thank you :D

fecal wrote:1st?


:evil: when i said first my post was deleted.
Last edited by maze on Thu Oct 15, 2015 2:09 am, edited 1 time in total.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2126
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Lucid Lynx

Postby CloudJhi » Thu Oct 15, 2015 2:00 am

Time to drop mining and go hunting again :v
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
User avatar
CloudJhi
 
Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Re: Game Development: Lucid Lynx

Postby jordancoles » Thu Oct 15, 2015 2:00 am

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 12932
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Lucid Lynx

Postby fecal » Thu Oct 15, 2015 2:01 am

Animals should now wreck shit if boxed in. Uh oh.
fecal
 
Posts: 47
Joined: Thu Jan 19, 2012 12:08 am

Re: Game Development: Lucid Lynx

Postby warrri » Thu Oct 15, 2015 2:01 am

Reduced stamina consumption when building trelli from 35 to 20.

I JUST BUILT 30 OF THOSE FUCK
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Game Development: Lucid Lynx

Postby CaptainMidget » Thu Oct 15, 2015 2:01 am

holy crap, 50 curds instead of 10? Time to build for cheeseracks :o
User avatar
CaptainMidget
 
Posts: 575
Joined: Mon Aug 08, 2011 4:54 am

Re: Game Development: Lucid Lynx

Postby oONekoGami » Thu Oct 15, 2015 2:02 am

Lynx?
User avatar
oONekoGami
 
Posts: 49
Joined: Wed Nov 12, 2014 1:03 am

Re: Game Development: Lucid Lynx

Postby Jackard » Thu Oct 15, 2015 2:04 am

Why "lucid"?
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Next

Return to Announcements

Who is online

Users browsing this forum: Archiplex, Xanter1202 and 4 guests