Game Development: Lucid Lynx

Announcements about major changes in Haven & Hearth.

Game Development: Lucid Lynx

Postby jorb » Thu Oct 15, 2015 1:59 am

We've been developing, and here's what's new...

New Implementations
-----------------------
  • Added Lynx
  • It is now possible to dig Acre Clay from the natural dirt flats, as it was in Legacy.
  • Animals should now wreck shit if boxed in.
  • Added "Glazed Grazer Dog", food
  • Added "Steak & Tubers", food
  • Added "Tuber Mash", food
  • Added "Liver & Onions", food

Key Fixes
-----------------------
  • Fixed a bug by which an animal slaughtered while tethered could resurrect after death.

Small Fixes
-----------------------
  • Fixed a bug with Bonds of Blood & Soil not being studyable when you already had one in the study.
  • Fixed a bug by which you could get "Sensing the Beast" from dead animals.
  • Fixed a bug with inventory windows not resizing properly when plundering inventory boosting equipment.
  • Added a requested error message when attempting to Hearth while carrying an object the removal of which would be theft.
  • Buffed silk moth life time as suggested here.
  • Fixed a bug with bats spawning on claimed land.
  • Made it so that chickens count an average of water and swill qualities, rather than effectively "hardcapping" on both, as observed here.
  • Reduced the bounding box of cattle as suggested here.
  • Should now receive discovery when butchering fish, rather than when picking up butchered filets, as reported here.
  • Fixed a minor bug with dream catchers producing dreams very soon after harvesting. Much gaem braek.
  • Fixed a bug by which attacks created by blocks could reach over dimensions by not checking for that. (Bat hitting a player having left the cave world).
  • Reduced the amount of rennet required per cheese curd by a factor of five. One liter of rennet is, thus, now good for 50 curds.
  • Reduced stamina consumption when building trelli from 35 to 20.
  • Chicken salad icon requesting boiled egg sets correctly as reported here
  • Fixed hair bleeding through Winged Helmet.

Enjoy!
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Re: Game Development: Lucid Lynx

Postby fecal » Thu Oct 15, 2015 2:00 am

1st?
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Re: Game Development: Lucid Lynx

Postby maze » Thu Oct 15, 2015 2:00 am

Thank you :D

fecal wrote:1st?


:evil: when i said first my post was deleted.
Last edited by maze on Thu Oct 15, 2015 2:09 am, edited 1 time in total.
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Re: Game Development: Lucid Lynx

Postby CloudJhi » Thu Oct 15, 2015 2:00 am

Time to drop mining and go hunting again :v
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Game Development: Lucid Lynx

Postby jordancoles » Thu Oct 15, 2015 2:00 am

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Lucid Lynx

Postby fecal » Thu Oct 15, 2015 2:01 am

Animals should now wreck shit if boxed in. Uh oh.
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Re: Game Development: Lucid Lynx

Postby warrri » Thu Oct 15, 2015 2:01 am

Reduced stamina consumption when building trelli from 35 to 20.

I JUST BUILT 30 OF THOSE FUCK
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Game Development: Lucid Lynx

Postby CaptainMidget » Thu Oct 15, 2015 2:01 am

holy crap, 50 curds instead of 10? Time to build for cheeseracks :o
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Re: Game Development: Lucid Lynx

Postby oONekoGami » Thu Oct 15, 2015 2:02 am

Lynx?
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Re: Game Development: Lucid Lynx

Postby Jackard » Thu Oct 15, 2015 2:04 am

Why "lucid"?
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