Hunter traps.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Hunter traps.

Postby fuinharlz » Thu Oct 15, 2015 5:59 am

Since now animals can break our hand-made stick pile traps, I was wondering if we can get an item called hunter trap. To make one you would need a clover (or more, or grass food) and wood for basic traps, and metal for advanced traps. When mounting a trap, it would have a radius of attraction, and any animal inside the radius would be attracted to it. Once the animal hits it, he's trapped and can't move for, like, 2 - 3 hits, or a pre-fixed time (getting better with higher q trap and metal trap). To make it not all that really usefull, it would activate with any animal, including RABBITS, and we would have different kind of traps, like rabbit traps, fox traps, boar traps, deer traps, bear traps, lynx traps (being fox and lynx traps needing meat to work properly). A rabbit trap would attract any of the related animals, but just break if a higher tier animal stepped on it (let's say a boar). Same with other traps, like boar trap would just break with a bear walking into it, but a bear trap would be able to trap anything (and would require more materials, or different kind of materials, but would still be used even if a rabbit walked over it).

This way, animal hunters would not be forced to get higher str, cons, agi, UA and MC just for hunting, and neither be forced to carry filled waterflasks to run after a badger/bear/boar/lynx/deer, or walk 3 - 4 mini-maps just to finish a running animal!
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Re: Hunter traps.

Postby jorb » Thu Oct 15, 2015 8:00 am

Traps have been suggested previously, but, yes, it would be fun to represent trapping in a meaningful way.
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Re: Hunter traps.

Postby Vigilance » Thu Oct 15, 2015 8:32 am

fuinharlz wrote:Same with other traps, like boar trap would just break with a bear walking into it, but a bear trap would be able to trap anything (and would require more materials, or different kind of materials, but would still be used even if a rabbit walked over it).

I don't know, it'd be pretty easy to grief someone by running a lesser creature in to their bear trap.
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Re: Hunter traps.

Postby Darruin » Thu Oct 15, 2015 11:26 am

Human traps? ¦]
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Re: Hunter traps.

Postby shubla » Thu Oct 15, 2015 11:31 am

Darruin wrote:Human traps? ¦]

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Re: Hunter traps.

Postby Fostik » Thu Oct 15, 2015 12:33 pm

Imo traps will be useless in the game. This will just another farming plant type, that produces meat! Wow many cool, so interesting.
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Re: Hunter traps.

Postby fuinharlz » Thu Oct 15, 2015 8:12 pm

Fostik wrote:Imo traps will be useless in the game. This will just another farming plant type, that produces meat! Wow many cool, so interesting.


This is why they don't keep the creature stuck forever, but for a fixed amount of time/damage!
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