not a bad idea but this would be worth gold end game.
you'll end up with a process where hardcore Q grinding villages will never hit a Q wall/stop.
since Q of tree will keep going up with the soil and wont soft cap it.
This will result a snowball in Q thats not good for the game.
We try'ed to slow Q down to a crawl. we do not want to speed it up again.
and let me remind you Tree now work on decay hits. if your town is not super active (what brings more decay hits) then youll fall behind very quickly
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maze
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Re: Idea - Removing Tree stump gives 4 soil = quality of tre
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game ideas
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bojackson
- Posts: 152
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Re: Idea - Removing Tree stump gives 4 soil = quality of tre
I gotcha, yea I had a feeling there would be something dangerous with doing this but man just some convenience with the soil digging on nodes would be nice.
Maybe if we had a different option other than dig, that would give us soil but not take soil away? Ehh I dunno lol, i guess its not that big a deal but yea thanks for talking about it guys. hopefully it can spark some relative ideas.
Maybe if we had a different option other than dig, that would give us soil but not take soil away? Ehh I dunno lol, i guess its not that big a deal but yea thanks for talking about it guys. hopefully it can spark some relative ideas.
Ohhh that's how I make a sig, cool
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Hervarth
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Re: Idea - Removing Tree stump gives 4 soil = quality of tre
is that actually how decay hits work? if so, it seems super exploitable.maze wrote:if your town is not super active (what brings more decay hits) then youll fall behind very quickly
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Kaios
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Re: Idea - Removing Tree stump gives 4 soil = quality of tre
I think he thinks decay hits don't happen unless the area where you have trees planted actually has the map loaded once in awhile, I don't believe this is the case. They are purely random as far as I know, loaded map or not. I could be wrong though.Hervarth wrote:is that actually how decay hits work? if so, it seems super exploitable.
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Sevenless
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Re: Idea - Removing Tree stump gives 4 soil = quality of tre
Only happens while the map is loaded, loftar mentioned it when this came up in the past.Kaios wrote:I think he thinks decay hits don't happen unless the area where you have trees planted actually has the map loaded once in awhile, I don't believe this is the case. They are purely random as far as I know, loaded map or not. I could be wrong though.Hervarth wrote:is that actually how decay hits work? if so, it seems super exploitable.
Areas that remain unloaded have significantly less decay hits as a result.
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The Art of Herding
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Garfy
- Posts: 310
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Re: Idea - Removing Tree stump gives 4 soil = quality of tre
I understand the logic with this. Soil is a limited resource, that high quality soil node you found will run out eventually. But the method suggested isn't ideal.
Maybe make it so when you chop a tree down and remove the stump, you get back 2-4 dirt of similar quality to what was used to plant the tree.
Maybe make it so when you chop a tree down and remove the stump, you get back 2-4 dirt of similar quality to what was used to plant the tree.