Siege Flag - Siege overhaul idea

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Siege Flag - Siege overhaul idea

Postby Gabula » Fri Oct 16, 2015 5:48 pm

I had a new siege-related idea that might make sieges more feasible and more fun for everyone involved. The goal of my idea was that the defenders should be able to respond to sieges more efficiently. I would accomplish this by introducing a new item called a Siege Flag.

Siege Flag
*A flag that looks kind of like the "Survey Land" flag.
*Doesn't block pathing
*Can be built pretty much anywhere
*Indestructible for 3 in game days and 30 minutes after building
*After the 3 in game days expire, the flag goes into "Build Mode" for 30 minutes before dissappearing
*During the Build Mode, Battering Rams can be built in an area around the Siege Flag. The area will
correspond roughly to the radius of a stone pillar. The idea is that Battering Rams can only be
built in the area of a Siege Flag thats in "Build Mode"
*The Siege Flag is still indestructible during the "Build Mode".
*The ram will not require a Drying Period, it can be used right away.
*If the Build period expires and no battering rams are built, a Vandalism scent will be left by the siege flag's constructor
*The flag will visually indicate the remaining time (Both the initial 24 hours and the remaining "Build Mode" time.)

Problems with siege right now:
*Rams take in game 3 days to dry. The sieging force can not possibly guard the ram for 24 consecutive hours.
*Making the ram indestructible during its drying time could lead to exploits.

The siege flag idea provides a solution to these problems. By having the siege flag be indestructible, the attacking force gets a chance to gather their forces for an attack during the 30 minute build mode. And during the in game 3 day "invincible period" of the Siege Flag, the defenders will get a chance to coordinate a defensive strategy. The siege flag might be abused (people building the flag and not building any rams) that's why it had the idea that it should leave a vandalism scent if no rams are built. To further reduce abuse, there could be a 1 Siege Flag-limit to each player, as well as making the siege flag cost some expensive material to build.
Last edited by Gabula on Fri Oct 16, 2015 6:06 pm, edited 2 times in total.
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Re: Siege Flag - Siege overhaul idea

Postby Leafstab » Fri Oct 16, 2015 5:57 pm

Rams take 3 in game days to dry it's only 24 hrs
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Re: Siege Flag - Siege overhaul idea

Postby Gabula » Fri Oct 16, 2015 6:05 pm

Leafstab wrote:Rams take 3 in game days to dry it's only 24 hrs


Alright, edited the original post to fit the actual time.
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Re: Siege Flag - Siege overhaul idea

Postby shubla » Fri Oct 16, 2015 6:30 pm

That is just dumb idea. You are basically saying we should be able to build infinite amount of ram flags for free. So what if some lonely hermit knows the date he is going to be raided? This idea is bad in any means. Big villages just build palisade or brickwall around it/ guard it. But people that have some else life than haven and hearth got no chance. Basically this requires them to be on that 30 minute time period that could be in middle of night. Theres just so many bad things about this that i think everyone can find out atleast some of them themselves. Only ones that would be happy about change like that would be large raider groups. Now you atleast need to make resources for ram and actually build it. It takes effort. Flag doesnt. Also i dont see it as problem that if there is active village, it can defend itself. or some smaller group of people. You basically want to be able to raid 100% of villages that by somereason dont have tons of fighters.
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Re: Siege Flag - Siege overhaul idea

Postby Gabula » Fri Oct 16, 2015 6:48 pm

shubla wrote:You are basically saying we should be able to build infinite amount of ram flags for free.


That's exactly what i wasn't saying though, if you read my entire post.
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Re: Siege Flag - Siege overhaul idea

Postby shubla » Fri Oct 16, 2015 7:15 pm

Gabula wrote:
shubla wrote:You are basically saying we should be able to build infinite amount of ram flags for free.


That's exactly what i wasn't saying though, if you read my entire post.

Your idea is still stupid.
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