Waynerville is in ruins

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Re: Waynerville is in ruins

Postby NaoWhut » Mon Feb 15, 2010 5:55 pm

What? Nao led to the death of a group
that killed both of the people that brought
her up and also killed her twice?

GASP
Last edited by NaoWhut on Mon Feb 15, 2010 6:22 pm, edited 1 time in total.
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Re: Waynerville is in ruins

Postby niltrias » Mon Feb 15, 2010 5:55 pm

burgingham wrote:Well you showed them today that there are people willing and capable to fight back. So we didn't really rule the game, a good pr department is worth more than a hundred fighters. I do not hate anyone in here either, as you said it is just a game. I already stated in irc that I can imagine playing a totally new role on the new map. Not the villains, but the good guys. Something like that, would be a new angle to see the game.


I hate no one on the game except spiff. I just think the game mechanics are a bit flawed in how they allow movement. Kingdoms and raiding should be regional. I will deluge with wiki quotes if someone is silly enough to argue that basic truth.
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Re: Waynerville is in ruins

Postby burgingham » Mon Feb 15, 2010 6:00 pm

Well I have nothing against a global empire, but it should not be possible to maintain it with just a handful of people.
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Re: Waynerville is in ruins

Postby kedrigh » Mon Feb 15, 2010 6:01 pm

burgingham wrote:I already stated in irc that I can imagine playing a totally new role on the new map. Not the villains, but the good guys. Something like that, would be a new angle to see the game.
threatening to ruin the game for us on the new map is not the best move if you want to retain the possibility of turning a new leaf post-reset.
just sayin'.
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Re: Waynerville is in ruins

Postby niltrias » Mon Feb 15, 2010 6:03 pm

burgingham wrote:Well I have nothing against a global empire, but it should not be possible to maintain it with just a handful of people.


Well yeah, but you should have to move forces out to border areas to launch ever deeper attacks on the frontiers. As it stands, a village anywhere can basically attack anywhere. Bayonets, sir, bayonets.
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Re: Waynerville is in ruins

Postby niltrias » Mon Feb 15, 2010 6:06 pm

kedrigh wrote:
burgingham wrote:I already stated in irc that I can imagine playing a totally new role on the new map. Not the villains, but the good guys. Something like that, would be a new angle to see the game.
threatening to ruin the game for us on the new map is not the best move if you want to retain the possibility of turning a new leaf post-reset.
just sayin'.


I would let them off on that one. It was a single post, not general policy, and everyone screws up a post now and again. Also, WV has been much more...how do i say this...approachable, maybe? than the previous aggros.
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Re: Waynerville is in ruins

Postby sabinati » Mon Feb 15, 2010 6:12 pm

niltrias wrote:
burgingham wrote:Well you showed them today that there are people willing and capable to fight back. So we didn't really rule the game, a good pr department is worth more than a hundred fighters. I do not hate anyone in here either, as you said it is just a game. I already stated in irc that I can imagine playing a totally new role on the new map. Not the villains, but the good guys. Something like that, would be a new angle to see the game.


I hate no one on the game except spiff. I just think the game mechanics are a bit flawed in how they allow movement. Kingdoms and raiding should be regional. I will deluge with wiki quotes if someone is silly enough to argue that basic truth.

lol why do you hate spiff
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Re: Waynerville is in ruins

Postby niltrias » Mon Feb 15, 2010 6:13 pm

are you serious?
Edit -- just check the forums. I see no reason to repeat it.
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Re: Waynerville is in ruins

Postby Caradon » Mon Feb 15, 2010 6:23 pm

kLauE wrote:+ 2 noobs in wv, zpang and a unknown retard

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Oh, but where am I? :p
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Re: Waynerville is in ruins

Postby niltrias » Mon Feb 15, 2010 6:24 pm

Hiding in a corner?
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