Extended UI functionality for stockpiles

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Extended UI functionality for stockpiles

Postby Sarge » Fri Oct 23, 2015 1:33 pm

Hi Loftar

Please may we have extended UI functionality for stockpiles not only enabling us to view a list of the individual items contained therein along with their properties, but also allowing interaction with individual items in terms of removal (and addition?).

:ugeek:

Cheers

EDIT: My very clever IT genius friend made this very complex illustration of what might be an option to support this suggestion:

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Re: Extended UI functionality for stockpiles

Postby Leksar » Fri Oct 23, 2015 1:42 pm

It's a nice thing. We can't have it
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Re: Extended UI functionality for stockpiles

Postby spectacle » Fri Oct 23, 2015 3:27 pm

This would be fantastic, it would make stockpiles much more useful for organizing items.
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Re: Extended UI functionality for stockpiles

Postby Sollar » Fri Oct 23, 2015 3:36 pm

That would put me out of business. I'm the village personal fitness coach. I lift up stockpiles, and put them down again (while taking the 1 item I was actually looking for) ... Serious note though - a stockpile interface would be lovely.
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Re: Extended UI functionality for stockpiles

Postby Avu » Sun Oct 25, 2015 9:46 am

Come on loftar make it happen.
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Re: Extended UI functionality for stockpiles

Postby shubla » Sun Oct 25, 2015 9:50 am

That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"
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Re: Extended UI functionality for stockpiles

Postby Sarge » Sun Oct 25, 2015 12:46 pm

shubla wrote:That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"

Because not being able to see any is better?

It was also only an illustration in support of the concept, not an insistence of how it must look or fuck off.

Take a deep breathe before your next post and try make it constructive for a change.
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Re: Extended UI functionality for stockpiles

Postby Treetheater » Sun Oct 25, 2015 11:49 pm

Sarge wrote:
shubla wrote:That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"

Because not being able to see any is better?

It was also only an illustration in support of the concept, not an insistence of how it must look or fuck off.

Take a deep breathe before your next post and try make it constructive for a change.



w0w way to fly off the handle, what does that even mean, man? lol

I like the idea of stockpiles being made better, but their niche is mass storage, not organization. Why bother building much storage at all if stockpiles end up acting similarly to cupboards? I never use bone stockpiles for storage due to their lack of organization, I built a couple cupboards and use those instead, but that doesn't mean I don't appreciate the ability to throw a full inv of bones on the ground without worrying about them despawning. Also, quite frankly, I think this would be a bit too easy of a way to be able to organize things too. That is, after all, part of the challenge of the game as well :P

Personally, I'd really like to be able to lift stockpiles up.
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Re: Extended UI functionality for stockpiles

Postby Garfy » Sun Oct 25, 2015 11:51 pm

Just make an open stockpile look like every other container in the game?
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