Maze the Wanderer: Just plain sillyness

Forum for discussing in game politics, village relations and matters of justice.

Re: Maze the Wanderer: Empty. Lost. Death. Survive.

Postby maze » Thu Oct 22, 2015 7:38 am

CaptainMidget wrote:Maze, left side of that picture, cant people cause a big cave-in near the brickwall and destroy it? Should mine a bit of it out buddy. Or can it not destroy brickwalls?

That place looks damn cool though man.

Cave cant take out [Buildings & Construction] but can take out anything else.
like stock piles or cub ¦]

all that stuff is taken into account.

also you can just build a mine support and break it to make a cave in.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2525
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Maze the Wanderer: Empty. Lost. Death. Survive.

Postby maze » Thu Oct 22, 2015 7:43 am

Locktar wrote:Maze, the content of your thread is awesome. Perhaps you are a writer, try running a blog and don't forget to give us an url.

However, the thread is effing wrecked in terms of alignment&structure. Can you do something about it? I realize that it's related to the fact that your threads have been merged, but one has to scroll down so hard, the mouse wheel starts smoking to get to the bottom of the page. Lots of messages are being duplicated, so effectively it's easy to miss some of your new posts


I'll ask a mod tmr to give me the 2ed post in the topic so that I can list old storys.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2525
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Maze the Wanderer: Empty. Lost. Death. Survive.

Postby banok » Thu Oct 22, 2015 12:28 pm

Image
Image


Both of these are my first base, but the inhabitants have relocated twice since then. We just used a russian village name for some reason. Those skeletons were early deaths to bats and shit. My first char was raped by bats after hearthing into that very cave :|
User avatar
banok
 
Posts: 656
Joined: Tue Jan 26, 2010 3:59 am
Location: London

Re: Maze the Wanderer: Empty. Lost. Death. Survive.

Postby CloudJhi » Thu Oct 22, 2015 12:36 pm

Oh, gosh, you found Dawn!
Sorry for the mess, and the unnamed skeletons - The cave below was a pretty tough nut to crack(at that time), and the need for stone for paving was pretty high at the time, but rest assured, they shall all be remembered.

Edit: SOMEONE MOVED ONE OF THEM HOW DARE THE DESECRATION
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
User avatar
CloudJhi
 
Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Re: Maze the Wanderer: Story-time with H.L.T.U.

Postby Clemence » Thu Oct 22, 2015 2:09 pm

User avatar
Clemence
 
Posts: 447
Joined: Sat Mar 19, 2011 5:26 am

Re: Maze the Wanderer: Empty. Lost. Death. Survive.

Postby maze » Thu Oct 22, 2015 4:03 pm

banok wrote:
https://i.gyazo.com/8ee5b6f33445030b42d2073e5bfb2d49.jpg
https://i.gyazo.com/1da4186c54f98cbad25 ... d96904.png


Both of these are my first base, but the inhabitants have relocated twice since then. We just used a russian village name for some reason. Those skeletons were early deaths to bats and shit. My first char was raped by bats after hearthing into that very cave :|


I seem to be following you :lol:
Cant believe you went from this to such a massive town now :p
but you guys were kind enough to leave the doors open
did you still know the LS's name?

CloudJhi wrote:Oh, gosh, you found Dawn!
Sorry for the mess, and the unnamed skeletons - The cave below was a pretty tough nut to crack(at that time), and the need for stone for paving was pretty high at the time, but rest assured, they shall all be remembered.

Edit: SOMEONE MOVED ONE OF THEM HOW DARE THE DESECRATION

I went into that cave and immediately left
I do not move dead bodys, it's wrong to do so in my case and might ruin a story :cry:

Thank you both for replying :D



:lol:
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2525
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Maze the Wanderer: Empty. Lost. Death. Survive.

Postby fallout » Thu Oct 22, 2015 6:09 pm

maze wrote:Cave cant take out [Buildings & Construction] but can take out anything else.
like stock piles or cub ¦]

all that stuff is taken into account.

also you can just build a mine support and break it to make a cave in.

I believe it was anything with a soak value could not be broken with a cavein.
User avatar
fallout
 
Posts: 814
Joined: Sun Apr 18, 2010 3:17 am

Re: Maze the Wanderer: Empty. Lost. Death. Survive.

Postby banok » Thu Oct 22, 2015 6:39 pm

the whole village moved from then to a 2nd location. then kinda dwindled in 2nd location, most of us joined Rl'yeh.

so prob 2 pallisaded villages out there people could have for free but duno if we left any alts with LS.
User avatar
banok
 
Posts: 656
Joined: Tue Jan 26, 2010 3:59 am
Location: London

Re: Maze the Wanderer: Fresh faces, new places.

Postby maze » Mon Oct 26, 2015 6:09 am

This thread was knocked off the front page for awhile~ but don't worry it's still here :p
We just cleaned a few things up. if there is anything else i should add or fix just reply or PM me :D

maze wrote:The world is large, no doubt about that, but have you really traveled?
Let me show you in my travels.


Awakening to a dawn of a new day~
The first breath, cold crisp smoky air, of a campfire still lingering in the air~
The it is not harsh rather... calming, and reminds you of paste adventures~
Then you take your first look at the sky hoping for~
with high hopes~
for the warmth of the sun and not the darkness of clouds and bitter coldness of rain~
The sky seems to be always clouds with small breaks of blue however~
but quickly coming into vision as your eyes adjusts to the light~
all the leaves, the leaves change colour, colours of all ranges~
Bright, muddy, flat~
reds, oranges, yellows, browns and greens.
They blow around slowly as a light winds picks em' up, shuffling the leaves still attached to the tree creating a an ever changing picture.
Other leaves~
some slowly and some quickly~
falling to the ground the leaves creating a show of their own in another uniqueness.
The leaves doting the ground as if it were the trees canvas.
Finally you've taken it all in, one last breath and then another day~



..................................
A few days ago my village happen to find a newbie~
what lead to finding a group of newbies~

I talked to them for awhile asking about their village, if any and their travels.
It turn out they were traveling around looking for a place to settle.
so we gave em a tour of our city, gave clothing to a few of em~
Image

And then they were off~
but one hanged around to party a little more~
after a bit of practice the Lorelai became a natural lute player~
Image

soon after another showed up, one of the Lorelai friends, they bid us farewell~

..........................

Today I bumped into a few more people~
I saw all their messy boxs and had to teach em' the art of pretty box stacking. showed em about clicking the box 1st then holding shift and ctrl+ mouse wheel and all that.
Image

After the mastered the art I then showed them the glorest art of log riding.
Image

Ride on log riders ride on.

----------------------------

passed by this place~
everyone one inside hearthed the moment i showed up
Image

O well~ maybe another time.

..........................

Story ends there today, as i go back to my village and work the farms.
Im starting to notice my carrot fields might be a little to large....1803 carrots :lol:
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2525
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Maze the Wanderer: Fresh faces, new places.

Postby eL_Diablo » Fri Oct 30, 2015 3:18 pm

maze wrote:Image

Image


I think that I never can understand what motivates people when they use other people's nicknames

Коси и забивай!
User avatar
eL_Diablo
 
Posts: 209
Joined: Wed Apr 14, 2010 10:24 pm
Location: -☭-

PreviousNext

Return to The Moot

Who is online

Users browsing this forum: No registered users and 2 guests