Jackwolf wrote:This seems less about inheriting claims, and more about hearthfires. Someone putting an alt with a hearth semi nearby a local city, sending them out to scout - it dies, spawns at the nearby hearth, continues scouting.
Fostik wrote:banok wrote:NB & friends spamming alts outside our walls to scout (Killing these over and over has become everyday routine for us recently).
Destroy HF.
loftar wrote:Yeah, there's certainly a case to be made, but I haven't been able to think of any requirement that I find reasonable.
One thing I've considered is letting the descendant start with the same stamina and energy level as his ancestor, but that would of course not be too fun for people who've "legitimately" starved. (To the extent such a thing is even possible. ^^)
Garfy wrote:DDDsDD999 wrote:Only viable options for labour food that don't rape the hunger bar aren't worth the effort. Rats on a stick are basically a forageable and difficult to produce en masse, tea has a specific time limit that's arbitrary, pointless, and cumbersome. It's so much easier to have a slightly bigger beet farm to feed the labour alts and have your hemp buds ready, table set, and energy bar ignored when you feast on your actual character for phat st@ts.
Once you've got a village set up, getting food that gives high energy and low hunger is pretty easy to get. Steak and Tubers is what we mainly use now, 800% energy for about 2-2.5% hunger.
maze wrote:How about just remove Energy lose while on your own claim or village claim....
cuz tbh, Enegry is a useless function that only hinders active players or players who intend to do stuff other then hunting and raiding.
the biggest time it hinders someone is when the flatten ground, farming, mining.
Enegry as it is, is just a roadblock annoyance. making so that if you do want a PvP Char but also to do farmer or mining. you should just make an alt cuz you FEP will be destoryed.
maze wrote:How about just remove Energy lose while on your own claim or village claim...