Inheriting HF should not be instant or free

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Inheriting HF should not be instant or free

Postby Jackwolf » Mon Oct 26, 2015 5:13 am

This seems less about inheriting claims, and more about hearthfires. Someone putting an alt with a hearth semi nearby a local city, sending them out to scout - it dies, spawns at the nearby hearth, continues scouting.
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Re: Inheriting HF should not be instant or free

Postby DaniAngione » Mon Oct 26, 2015 5:28 am

Jackwolf wrote:This seems less about inheriting claims, and more about hearthfires. Someone putting an alt with a hearth semi nearby a local city, sending them out to scout - it dies, spawns at the nearby hearth, continues scouting.


Well, then, can't the HF be destroyed?

If hidden, maybe some sort of HF tracking after killing someone?
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Re: Inheriting HF should not be instant or free

Postby banok » Mon Oct 26, 2015 2:59 pm

Fostik wrote:
banok wrote:NB & friends spamming alts outside our walls to scout (Killing these over and over has become everyday routine for us recently).



Destroy HF.



We'd spent more time looking for it then they would have to spent walking/teleporting a new alt over and building a new HF tbh.

killing alts needs to do... something to slow them at the very least.
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Re: Inheriting HF should not be instant or free

Postby overtyped » Mon Oct 26, 2015 4:47 pm

loftar wrote:Yeah, there's certainly a case to be made, but I haven't been able to think of any requirement that I find reasonable.

One thing I've considered is letting the descendant start with the same stamina and energy level as his ancestor, but that would of course not be too fun for people who've "legitimately" starved. (To the extent such a thing is even possible. ^^)

I think an easy fix would be to give an option to not kill the character who is knocked out, but instead force him to teleport randomly in the wilderness, which would also destroy his hf.
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Re: Inheriting HF should not be instant or free

Postby Kelody » Mon Oct 26, 2015 4:54 pm

Garfy wrote:
DDDsDD999 wrote:Only viable options for labour food that don't rape the hunger bar aren't worth the effort. Rats on a stick are basically a forageable and difficult to produce en masse, tea has a specific time limit that's arbitrary, pointless, and cumbersome. It's so much easier to have a slightly bigger beet farm to feed the labour alts and have your hemp buds ready, table set, and energy bar ignored when you feast on your actual character for phat st@ts.


Once you've got a village set up, getting food that gives high energy and low hunger is pretty easy to get. Steak and Tubers is what we mainly use now, 800% energy for about 2-2.5% hunger.


I use red shred salads. Just carrots and beats, 400 energy, simple to make loads of.
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Re: Inheriting HF should not be instant or free

Postby maze » Tue Oct 27, 2015 3:50 pm

How about just remove Energy lose while on your own claim or village claim....
cuz tbh, Enegry is a useless function that only hinders active players or players who intend to do stuff other then hunting and raiding.

the biggest time it hinders someone is when the flatten ground, farming, mining.

Enegry as it is, is just a roadblock annoyance. making so that if you do want a PvP Char but also to do farmer or mining. you should just make an alt cuz you FEP will be destoryed.
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Re: Inheriting HF should not be instant or free

Postby banok » Tue Oct 27, 2015 6:44 pm

maze wrote:How about just remove Energy lose while on your own claim or village claim....
cuz tbh, Enegry is a useless function that only hinders active players or players who intend to do stuff other then hunting and raiding.

the biggest time it hinders someone is when the flatten ground, farming, mining.

Enegry as it is, is just a roadblock annoyance. making so that if you do want a PvP Char but also to do farmer or mining. you should just make an alt cuz you FEP will be destoryed.


Yeah I've thought about suggesting the removal of the energy system, as it doesnt really add any gameplay or have any function other than tedium.

But then I kinda feel the same way about salem-esque food invariance, experience points, and even quality types for the most part. I guess its alpha and hopefully jorb will make these new systems less shit in time.

anyway removal of energy still wont fix the alt spy spam, but overtyped's suggestion might.
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Re: Inheriting HF should not be instant or free

Postby DDDsDD999 » Wed Oct 28, 2015 5:43 am

maze wrote:How about just remove Energy lose while on your own claim or village claim...

Rouse the Rabble making a return? Oh boy.

I definitely think it would be cool if you could invest authority to lower energy costs when doing labour such as building and digging.
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