We've been developing, and here's what's new.
Custom Imagery
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You may now, from your account page, upload images to our server, which can then be crafted ingame to be displayed on items and objecs such as battle standards, tabards, and village flags, using a pigmentation system.
Each image you upload is analyzed and reduced to the cardinal colors the game uses -- presently: red, green, blue, yellow, orange, purple, turquoise, white, and black -- and measured for number of color fields and amount of contours. A breakdown of the results is presented on the webpage, and you may preview the image you uploaded as it would appear on the various objects the imagery can be placed on.
CHECK THE PREVIEWS BEFORE CRAFTING SKETCHES
Images may have a resolution of up to 512x512, but need to use power-of-two numbers. If the dimensions of the image uploaded are not power-of-two numbers, they will be rescaled to fit, so your mileage may vary on that.
With an image uploaded on the website you may then, ingame, craft a "Sketch" for the image in question, using various pigments, linseed oil, &c. The resources required by the crafting recipe are determined by the analysis of the image.
You need one page from a Sketchbook per Sketch crafted. Sketchbook pages can be bought from the store, or crafted using a rare fatespawn.
The number of color fields in the image uploaded determines the amount of linseed oil required for the Sketch. Sketches cost 0.05 liters of linseed oil per color field.
The amount of contours in the image uploaded determines the amount of Psyche your character needs to craft a Sketch for the image in question. You need 0.5PSY per contour.
Once you have a Sketch you simply provide this to the recipe or construction object you want to have the image on. This consumes the Sketch.
Notice that the Sketch is a voluntary input for, for example, Village Flags. This means that the construction will be finished as soon as it has all necessary inputs, so make sure to provide the Sketch before completing the rest of the project.
New Implementations
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- Added Meatpie
Key Fixes
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- Made it -- derp -- so that qualities actually affect symbel/feast/table item values. Essence affects the FEP-mod, Substance affects the Hunger-mod, and Vitality affects (and was the one among them that actually always did) the Wear.
- Gave Flotsams spawning values. They should now spawn. Sorry about that.
Small Fixes
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- Fixed a minor bug causing lettuce seeds in buckets to crash the client.
Apologies if this took time. We figured it could be a lot of fun for you, while at the same time perhaps providing a source of income for us that doesn't bother you too much, hence we decided to prioritize it. We have some more items in the same vein in the pipe, notably a simple painting for walls, but feel free to suggest more.
Impolite, rude, copy righted, offensive, or w/e images may be replaced with candy and ponies at dev discretion, and you will of course not be reimbursed.
Update your clients, aaand...
Enjoy!