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Drevar
- Posts: 201
- Joined: Mon Aug 16, 2010 9:38 pm
Re: Game Development: Coat of Many Colors
The intent for flags and such was probably to try and keep them to more simple heraldry symbols, rather than pictures of Grumpy Cat, etc.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Coat of Many Colors
that's pretty boringDrevar wrote:The intent for flags and such was probably to try and keep them to more simple heraldry symbols, rather than pictures of Grumpy Cat, etc.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Coat of Many Colors

10/10 would ride into battle with this.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Coat of Many Colors
that is beautiful
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craigh1993
- Posts: 136
- Joined: Thu May 12, 2011 3:50 pm
- Location: England
Re: Game Development: Coat of Many Colors
How do I make purple pigment? I've tried mixing blue and red?
Yesterday I murdered a rock, beat up a stone. Hospitalized a brick, I'm so mean I make medicine sick.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Coat of Many Colors
Try brown.craigh1993 wrote:How do I make purple pigment? I've tried mixing blue and red?
The image I used is brown and turned out purple.
I also used PNG transparency and it did work. Looks amazing on tabard (no ugly ends) so I recommend you all to make good use of PNG transparency
This is the image I tried:

W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Coat of Many Colors
It's not quite that easy, though. What about the textures that have details that are not merely differences in light values, but stuff like, say, the wooden texture of clogs that also features such details as local reddening or yellowing? Or local saturation or desaturation?Granger wrote:Grayscale + Tint = Image
Again, I'm not saying these are problems that cannot be solved, but that there are such details that need to be rather thoroughly investigated in order to have dyable textures that can look as good as or at least approach manually painted colors.
It contains cinnabar, which you need to discover.craigh1993 wrote:How do I make purple pigment? I've tried mixing blue and red?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Coat of Many Colors
Let's just look at it like this:loftar wrote:It's not quite that easy, though. What about the textures that have details that are not merely differences in light values, but stuff like, say, the wooden texture of clogs that also features such details as local reddening or yellowing? Or local saturation or desaturation?Granger wrote:Grayscale + Tint = Image
Again, I'm not saying these are problems that cannot be solved, but that there are such details that need to be rather thoroughly investigated in order to have dyable textures that can look as good as or at least approach manually painted colors.
It contains cinnabar, which you need to discover.craigh1993 wrote:How do I make purple pigment? I've tried mixing blue and red?
Zenimax Online implemented armor dyes after The Elder Scrolls Online has launched. Their system works basically like Granger described, different layers of grayscale textures that are tinted and then merged.
They have hundreds of workers and millions of dollars at their disposal, all of this can be summed up as 'development time'. Lots of it. Hundreds of hours in less than a day.
Their first implementation was EFFIN' UGLY. As the next 10 implementations. There was A LOT of work, tweaking, etc... It took months for them to reach a desirable/acceptable functionality and looks.
Sure, the game has far more complex textures, etc, etc... But what I'm trying to say, in J&L's defense (even though they don't need my defense and I'm the one who brought up the subject lol) is that I see their point. To make a GOOD system for dyes and colored clothing it would require a lot of effort and time that, right now, might not be a priority. Implementing this imagery system already gives us a lot of options for 'customizing' our looks and I guess that, for now, working on dyes would be too hindering for the overall development. That's just my guess, though.
I wouldn't say it's a 'never', just a 'not now'
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Coat of Many Colors
I tried a bunch of what I made for IMVU, my hair patterns do not work to well, way to complex for this system. The 2nd one is a pick that was massively changed when I tried lol.
Edit: here is the pic, and yes I made the hair coloring that is being used in the pic.

Last edited by Redlaw on Tue Oct 27, 2015 3:55 am, edited 1 time in total.
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PaveMaster
- Posts: 2
- Joined: Sat Sep 12, 2015 11:14 am
Re: Game Development: Coat of Many Colors
Could we please have the color grey too?
