Let's talk - there have been many proposed ideas. If you could vote on 1 thing, what would it be?
1.) Simple items - more kind of clothes, armors, weapons, foods, curios and this kind of content.
2.) Dungeons&Monsters, generally walking creatures to slay.
3.) Castles & Siege System
4.) Larger waters, some little map rework maybe.
5.) More farming and survival mechanics
6.) Furniture and more structures to build (towers, houses, tents)
7.) Mini games in Haven!!
8.) More biomes
9.) Optimization
10.) Road and trading system
11.) More things to do...
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Berzerkzzz
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Which features should be focused by devs?
Last edited by Berzerkzzz on Sun Nov 01, 2015 5:02 pm, edited 1 time in total.
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hazzor
- Posts: 2245
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Re: Which features should be focused by devs?
personally I'd like things to stay somewhat grounded in reality, with small deviations into folklore, like hearth magic and the dryads.
I'd rather see the core features fully fleshed out and balanced than a bunch of new clothes and buildings, that being said, I would like to see some tiered walls so that archers can shoot from a wall/be shot at, I think that'd make siege a little more interesting if done right.
I'd rather see the core features fully fleshed out and balanced than a bunch of new clothes and buildings, that being said, I would like to see some tiered walls so that archers can shoot from a wall/be shot at, I think that'd make siege a little more interesting if done right.
Oh boy, here I go cheesemaking again...
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jorb
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Re: Which features should be focused by devs?
Excellent initiative, OP. I'm curious to know.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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LadyGoo
- Posts: 2767
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Re: Which features should be focused by devs?
1. Trading system.
2. Siege
3. Automation of the everyday routine. For instance, you select a field and the character automatically creates stockpiles and drops the seeds into a barrel, drinks water if out of stamina and etc. Implementing features from the custom clients (especially with quick item transfer).
4. Crop selection (current system is horrible)
2. Siege
3. Automation of the everyday routine. For instance, you select a field and the character automatically creates stockpiles and drops the seeds into a barrel, drinks water if out of stamina and etc. Implementing features from the custom clients (especially with quick item transfer).
4. Crop selection (current system is horrible)
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Sarge
- Posts: 2059
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Re: Which features should be focused by devs?
1. Bug fixes (always top priority for me) including IT improvement and optimisation
2. Pathfinding (for the love of god already, seriously, please)
3. Road travel fixing as well as enabling traveling with carts & wagons
4. Trading
5. Siege mechanics
6. Farming overhaul and improvement
EDIT: 7. More curios
EDIT: 8. Balance UA
2. Pathfinding (for the love of god already, seriously, please)
3. Road travel fixing as well as enabling traveling with carts & wagons
4. Trading
5. Siege mechanics
6. Farming overhaul and improvement
EDIT: 7. More curios
EDIT: 8. Balance UA
Last edited by Sarge on Tue Oct 27, 2015 11:10 pm, edited 1 time in total.
factnfiction101 wrote:^I agree with this guy.
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Robben_DuMarsch
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mipmiopin
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Re: Which features should be focused by devs?
siege system.
give us catapults, trebuchets to throw dead bodies over the walls. also fire arrows for arsons.
give us catapults, trebuchets to throw dead bodies over the walls. also fire arrows for arsons.

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Granger
- Posts: 9255
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Re: Which features should be focused by devs?
Bug fixes and pathfinding.
And mining is to harsh, it completely sucks that we can't mine every iron ocre we found on L2 with 200+ STR.
And mining is to harsh, it completely sucks that we can't mine every iron ocre we found on L2 with 200+ STR.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Strandmullen
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Re: Which features should be focused by devs?
What I would like to see development time go at least 90 % towards is implementation of new gameplay mechanics and extending current ones. I haven't really hoorayed about these last few updates like Valhalla and these new images you seem to be able to put on everything. It's not that I dislike these things, but they don't make me enjoy the game any more at all. The Lynx was a great addition, even though I haven't been able to kill any yet, they're so god damn fast. My main priorities of what should be focused on in order are:
Equipment which exist but give no stats should be given stats or armor, like "Poor Man's Gloves". I really don't understand why you reimplemented these items from legacy without giving them any stats. Does "Pearl Necklace" still have no use?! How dare you!
New equipment which give stats, and maybe possibly armor, should be implemented. There should be many weapons available to use that are all about the same power level, but have different mechanics, for example armor penetration, weapons specialized at destroying armor or stat reducing weapons such as poisoned weapons.
All equipment slots should have some use, and for god sake put the quiver at the belt slot and make make it only usable when you actually have it equipped.
New curiosoties. Golden Ladybug, some kind of leather-curio which can be gotten from tanning and so on. Especially more fate curiosoties must be implemented, and probably improved as well. Since we aren't finding very many fate curiosoties now the ones we find at least should at least be good enough to excite you!
More tamable animals. Cats from lynx, dogs from wolfs (yeah, implement them too) and horses that we can tame that regenerate pony-power over time.
I hope you appreciate the feedback Jorb and Loftar, and I just want to assure you, your game is great as is, but I just want more of it!
Thanks!
Equipment which exist but give no stats should be given stats or armor, like "Poor Man's Gloves". I really don't understand why you reimplemented these items from legacy without giving them any stats. Does "Pearl Necklace" still have no use?! How dare you!
New equipment which give stats, and maybe possibly armor, should be implemented. There should be many weapons available to use that are all about the same power level, but have different mechanics, for example armor penetration, weapons specialized at destroying armor or stat reducing weapons such as poisoned weapons.
All equipment slots should have some use, and for god sake put the quiver at the belt slot and make make it only usable when you actually have it equipped.
New curiosoties. Golden Ladybug, some kind of leather-curio which can be gotten from tanning and so on. Especially more fate curiosoties must be implemented, and probably improved as well. Since we aren't finding very many fate curiosoties now the ones we find at least should at least be good enough to excite you!
More tamable animals. Cats from lynx, dogs from wolfs (yeah, implement them too) and horses that we can tame that regenerate pony-power over time.
I hope you appreciate the feedback Jorb and Loftar, and I just want to assure you, your game is great as is, but I just want more of it!
Thanks!
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Leafstab
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