Which features should be focused by devs?

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Re: Which features should be focused by devs?

Postby Leksar » Wed Oct 28, 2015 7:15 am

siege systems should be in priority for sure
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Re: Which features should be focused by devs?

Postby Avu » Wed Oct 28, 2015 7:32 am

FIx important bugs (roads qualify).
Fix averaging of quality.
Lessen the annoyance of soil leveling. (let us hold and move 10-20 times more soil per trip (stamina will still be a limit) and let us store huge amounts in piles; let soil stay longer until it reabsorbs into the ground)
Lessen the woes of mass transport (easiest fix I can think of is allow us to open chests in carts and wagons without having to unload) bigger inventory wouldn't hurt, stack leafs already. Allow us to teleport with wagons and carts and enter mines.
Implement reasons and mechanics so that pvp is not so final after first encounter both player vs player and town vs town (this is a big one but important for the long term unless you want the game to devolve in what it was mainly alt wars with all the sane people quit)
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Re: Which features should be focused by devs?

Postby LadyV » Wed Oct 28, 2015 7:49 am

Fix bugs
Refine the interface more
Any stability problems
Content, content, content....
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Re: Which features should be focused by devs?

Postby Darruin » Wed Oct 28, 2015 9:13 am

Should definitely continue getting the content up to par with the old game.
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Re: Which features should be focused by devs?

Postby Raffeh » Wed Oct 28, 2015 11:21 am

TOP PRIORITY - Game optimisation. - The game struggles at the best of times. I do not feel worried about fighting or pvp, I'm more worried about hitting a lag spike in the middle of pvp and my death coming from not being able to move smooth enough.

Equipment Stats - I don't know how hard it is to code this but I could imagine it would be a pretty basic copy and paste jobbie (Change figures) from other items which do give Equipment Stats. such as the pearl necklace (Although you may want it to do something more spectacular with this)

Oh and for the petes sake can we just clip our keys to the belt? I mean serious who wouldn't keep keys on their belt? I just wear this belt to ensure I don't get leaches on me in swamps. That's about as far as the use of this belt goes :D no but seriously this 100% should be a thing. 1 slot inventory on the belt for 1 set of keys only. maybe a 'better' belt will have +1 slot etc.


- I love to raid and siege but siege ideas should be thoroughly thought about because I think it will reduce your player base as hermits get raided. Meaning less subs for you etc. Infact I think this should be much lower in priority as its such a huge game changer, with perma death it should not be easy to raid.

Maybe something that is ready to use in a short time period (2 hours maybe?) but does very low damage to walls, meaning that people have to sit there for 5 - 6 hours just to get through a pali etc. in one sitting and obviously they can do this in 2 sittings etc. but it will give the enemy a chance to repair or chase off raiders. (Not sure about time frames.)

Optimisation. Optimisation. Optimisation. Optimisation. Optimisation.

apart from that keep up the good work.
TRAITORS WILL BE SHOT.
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Re: Which features should be focused by devs?

Postby Kirche » Wed Oct 28, 2015 1:20 pm

Hunting rework would be great, traps, wounded animals moving slower, blood trails, tracking, etc.

Archery should have a place in hunting that doesn't revolve around one shotting the animal or having it sprint off a thousand yards with an arrow in its forehead, its frustrating and its not fun.

More uses for the animals we currently have would be wonderful.

Hide Tent, a 3x3 structure with no cellar that you could pack up and put on your back while empty would be cool (made out of hides, rope and wood), i believe Jorb? wanted to do something similar to this in the past and I'd love to see it added.

more animals!
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Re: Which features should be focused by devs?

Postby CSPAN » Wed Oct 28, 2015 3:11 pm

A new container for silk production, 16 slots or more, with a fuel meter you load with leaves.
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Re: Which features should be focused by devs?

Postby spawningmink » Wed Oct 28, 2015 3:12 pm

fixxes with combat....it really has some flaws
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Re: Which features should be focused by devs?

Postby Tamalak » Wed Oct 28, 2015 4:16 pm

Find a way to remove 100%-safe teleportation away from aggressors without turning the noob zone into a graveyard
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Re: Which features should be focused by devs?

Postby spectacle » Wed Oct 28, 2015 5:45 pm

1. Pathfinding/movement improvements
2. Siege system
3. Furniture

And no global trade system please. Let players have a reason to care about the other players in their surroundings. Trade stalls that work over walls as proposed would be great. :)
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