Optimization, optimization and more optimization.
Fate/rare curios for every task/specialization, so that specialized tasks have at least some base curio income instead of depending mostly on their foragers.
Smoother progression early to mid game, including some way of making those little q increases feel worth it for their relatively high LP investments early on.
Bonus stats for most if not all pieces of equipment, give me a reason as a farmer/cook/crafter to not wear a hat and a set of armor. Gloves could give some minor dex, belts some minor str or con, linen clothes could give anything at all instead of being useless shit
And lastly, more content that doesn't rely on tons upon tons of dead animals and molten rock. Isn't it that bad to want a peaceful life surrounded by nature? Give me some use for all these trees, berries and bark. There could be rubber, paper, vegetable glue for whichever purpose, cotton to be spun and so on.