Inner village trade (coins)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Inner village trade (coins)

Postby Sevenless » Fri Nov 06, 2015 11:38 pm

Preventing coins from being melted down is crucial for a town to be managing their monetary supply. Governments in real life make it illegal for exactly the same reason. Besides which, in order for coins to be properly convenient, they would lose their quality and which metal they're from even. All those little annoying hassles with homogenizing your coin supply from earlier worlds needs to die for this to work.

Forged coins are a neat realistic concept that would completely undermine the safety of a currency. Due to how the game world and real life differ, especially with regards to the lowered risk of crime ala vidya game, this would make coins far less used. We don't need a repeat of coins in previous worlds, if the devs are going to bother working on this the system needs to be 100% reliable.

If it's truly successful, most ingame afk trading would start being handled this way. This would be a great move towards enabling more complex mechanics with regards to coded interactions between players. I do worry about the ability of players to handle currency convertability with just this update alone. But if we had the ability to rent out stalls via currency, and other hermits/villages could also run stalls there I could see it working. This all hinges on the ability of a safe open city to exist though.

It's a pretty intricate mesh tbh.
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Re: Inner village trade (coins)

Postby Phizuol » Sat Nov 07, 2015 12:20 am

I'm not opposed to adding a system of fiat money, but I really liked the old coins that actually had real value.
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Re: Inner village trade (coins)

Postby maze » Sat Nov 07, 2015 3:14 am

problem with the old coins that "had value" is they didnt have value. all it was, was useless metal miners were able to mass produce.
a big village that has gold would rule, and would just end up having the same problem...if it was to be made like old HnH, it would be more ideal to pass around bars of metal.

if Quailty or type of metals were put on coins, it would be useless. the person with the most metal wins. I would not use this system.


a system- that has a City stamp- that can only be placed by LS of that city- would make it so miners cant just make coins and be rich.

The LS needs to be the solo maker/stamper of the money. NO other sorce. no fake coins no noting. hassles are hassles at that.
and if some dude in your town goes around stealing off table and coins....kick him out or kill him...like wtf? who would do that.

the money should have a straight forward process. there no point in having Bronze,silver, gold~ whatever coins.
having coins be able to melted down or have quality would also ruin the point of coins issued in the city.
at most if they are melted down, make it Q10.

-------------------------------------
LS makes 10'000 coins
LS makes a stall buying blueberrys at 1coin each or w/e else the LS needs to buy for the village

People from inside and outside can get these coins.

other people make stalls to sell and buy goods.
and so on.
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Re: Inner village trade (coins)

Postby barra » Sat Nov 07, 2015 4:31 am

Sevenless wrote:Likewise, coins should not be convertible back into metal


This seems odd, especially if you're going to do the coin purses and other things. Trying to consolidate these ideas:

I remember back in W3 many people including us priced everything cavebulbs. The whole point of the old coins was you could divide a valuable resource down into small fractions that anyone could afford, which could be traded by villages and hermits alike. The problem was you could just trade the bars themselves and save time and space, so there was no point going the extra step. It's unrealistic, but could possibly be fixed by making it so metal as coins is easier to store/carry than bar metal, with the downside being you have to turn it back into bars if you want to do anything with it. Anyone with a crucible can melt those coins back down into the original metal, but only lawspeakers can mint them (and do it with custom art and text).

Or money could just be like Silver in Salem.

Come to think of it, aside from pearls Haven has no precious stones. Why?
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Re: Inner village trade (coins)

Postby Darruin » Sat Nov 07, 2015 4:59 am

_Gunnar wrote:-Coinpresses should not only have text/designs on them, but also a hidden function which actually makes the coinpress unique. This can be described to other people, who then have the possibility to check whether any particular coin stack is genuine against a list of coinpresses they know.

-Forgers can copy the text/designs, but can't copy the hidden function precisely. They can choose to imitate it if it has been described to them though, and someone checking if a coin is genuine will be able to detect the fake by comparing dex*smithing of the forger vs int*perc of the tester.


What if there's two players with the same stats? Unlikely, but possible. I think a better thing would be to have every time a coinpress is built it has a unique word/number attached to it, and every coin carries this word/number.
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Re: Inner village trade (coins)

Postby endiron » Sat Nov 07, 2015 5:26 am

Coins are a neat idea, I definitely agree.

But when it comes down to it, there's really not enough variety in goods or services in Haven right now that warrant using up metal to make a currency, let alone 8 different ones.

There are basic economic principles that make money worth having, one of which being higher variety of goods makes money worth having.

It comes down to the Double Coincidence of Wants.

Basically, when you can strip a market down to just trading for coins because everyone else accepts coins, it works pretty swell.

The ideas in the thread about LS's minting coins might be a good or a bad idea, depending on which way coinage would be implemented.

Sevenless's ideas about coins in pouches and soforth are a step in the right direction. Ease of transactions and carrying cash are both good things that encourage people to make and use currency.
However, the last point about conversion is where the big problems with currency as we know it start in.

As most of us know, previous worlds with currency active had 8 different potential types. Cool, it's a neat way to add variety... but variety in currency kills the whole "simplify the double coincidence of wants" thing that makes currency worth having.

So, maybe the next step to making this work is eliminating other metal coins and just sticking with the 2 precious ones (and maybe...Maaaaaybee the two soft metals?).
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Re: Inner village trade (coins)

Postby jorb » Sat Nov 07, 2015 9:53 am

Something like this is indeed the plan.
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Re: Inner village trade (coins)

Postby Granger » Sat Nov 07, 2015 12:24 pm

maze wrote:The LS needs to be the solo maker/stamper of the money. NO other sorce.

So only the LS can get rich... great to be lawspeaker :D

So the coins would at least need to be stamped with village name + serial number, so others can track the amount of the currency in circulation.
Oh, and village names need to be unique then (without tricks like additional spaces in the name).

Nah. Any currency is fraud and only good in case you're the one creating it.
I'll continue to barter against resources, not against something that can be created from thin air.
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Re: Inner village trade (coins)

Postby maze » Sat Nov 07, 2015 5:08 pm

Granger wrote:
maze wrote:The LS needs to be the solo maker/stamper of the money. NO other sorce.

So only the LS can get rich... great to be lawspeaker :D
.



if the LS wants to ruin the economy in his town...I don't know why he would be the LS then.
it might even be that the coin can be stamped by more then one LS to make it official Coin.

the village names need to be unique, somewhat.

100 [Village name] coins
Minted by [LS name] & [LS name]


its not like another village can make the same coin your village accepts. that or any joe smo on the street. you'd want to prevent that, name cuz it would make the system useless if anyone can make the coins.

---------------------
my town system would work by people bringing Cub of curio to me.
each Curio will have a price that i'd buy it for.

The town then takes his hard earn cash and goes to buy other curios or food from hunter/ farmers/ forgers.

People can also throw up a stall. like the farmers need blue berrys. so they'll buy em at 1-2 coins each (or w/e).
~
basically eliminating the trade you this for that factor.
I would not say that the community of trade would be removed or giving free stuff to your fellow villagers.
it would just be more of an incentive for em' to do work, and feel like they've work to earn instead of being leechs.
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Re: Inner village trade (coins)

Postby Drevar » Sat Nov 07, 2015 6:05 pm

The actual economy of this whole thing would take a freaking Master's Thesis to lay out, so I'll just stick with cool larpiness:

Would be neat to use the custom graphics mechanics for shields and such and apply it to a Village's currency. Basically design your own coin :)
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