Kidnap your foes.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Kidnap your foes.

Postby Sebthegrand » Mon Nov 09, 2015 11:14 pm

So, i was daydreaming about haven when i had the idea of being able to knock out a person you really hate/is well known and then being able to not kill them- no, but tie them up strip them of all their loot and carry them to your house. Next step could be chopping off your victims head for what they did wrong to you OR putting a ransom on them. If they have friends who dont want to see him dead, they may pay a pretty hefty price for their friends safe return. Say the person loggs while bound, their bound body will still be where you left it until they logg back on. Maybe we could build Jail cells? or, possibly be able to hang our enemies? im sure theirs tons of holes in this idea, so please give feed back ;)

Sebthegrand wrote:
maze wrote:I would be up for this, and I said this along time ago.

K.O player, at this point you can kill the player denying em life OR tie em up with a rope.

The rope will have a radius. The captive can choose to move or not.
the Kidnapper and captive are leeshed together and need to move together if one stops the other will not be able to move far away from him, and in return will stop you once you move to far.

a mini game will show up, with a bar that both can see.
the captured can use a skill to gain LP. once he gains 30LP he can use the skill "break free"

the kidnapper skill will be gain LP then "pull" to forcefully move the captive to the kidnappers spot. (that include moving in and out of sceans like into caves and outta caves) and "Tighten" what reduces the captive LP.

the "pull" would be ideal for people who are offline and cant move. so you would just keep "pulling" em'
the "tighten" would be used to enforce your rule over your captive cuz you've already won the battle, and have nicly let em live for this bit.
the "break free" would be ideally used if your captive went afk or was unable to hold you while he fought something else, if someone aggros him the captive game should go away letting the captive get a chance at escape.

Maze had this idea for it, which he posted here!
Sevenless wrote:You are 100% denying the right of a player to play that game. While kidnapped, they are unable to interact with their claims. If you kill someone, they can inherit their claim and move on. While kidnapped, you can kill them at any time but their progress is completely frozen. They can't make a new character because they'd have to walk an alt over and they'd have no ability to add people to their claim.

Sorry, but I'm really against this idea.

This problem could be fixed by having the option to commit suicide, thus allowing you to create your re incarnate and being able to spawn at your HF on a new char.
Last edited by Sebthegrand on Wed Nov 11, 2015 2:39 am, edited 3 times in total.
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Re: Kidnap your foes.

Postby linkfanpc » Mon Nov 09, 2015 11:52 pm

#iwanttotakemyenemiesheadsoff Great idea!
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Kidnap your foes.

Postby Lorefin » Tue Nov 10, 2015 12:06 am

Yes, I was thinking about the same thing today.

However the kidnap only under K.O. effect. It's a possible new politic drama - prisoners exchange, raid to free them up etc. If you're dead, you lose everything so other options after a lost fight are really welcome.
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Re: Kidnap your foes.

Postby LadyV » Tue Nov 10, 2015 1:03 am

No I will not support any means for one player to deny another player the right to play the game. If they violate decency and game rules then that the Devs issue not ours.
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Re: Kidnap your foes.

Postby Sebthegrand » Tue Nov 10, 2015 1:53 am

LadyV wrote:No I will not support any means for one player to deny another player the right to play the game. If they violate decency and game rules then that the Devs issue not ours.

Were not denying the player the right to play the game.. if you KO someone their at the mercy of your hand. Whats the difference between being killed or kidnapped? well, you have a chance with the kidnap option
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Re: Kidnap your foes.

Postby Cajoes » Tue Nov 10, 2015 4:32 am

People already run off with the bodies of throwaway alts simply to secure the skull.
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Re: Kidnap your foes.

Postby MightySheep » Tue Nov 10, 2015 4:46 am

You can already hold people hostage at least. I dont have the video but there was a time not too long ago where me and 2 pals KOd some guy and then- while keeping him aggro- we marched him back to his camp and had his friend drop all the hardened leather outside of his village

You'd be surprised at what you can get people to do in order for them to not get murdered :P
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Re: Kidnap your foes.

Postby maze » Tue Nov 10, 2015 5:12 am

I would be up for this, and I said this along time ago.

K.O player, at this point you can kill the player denying em life OR tie em up with a rope.

The rope will have a radius. The captive can choose to move or not.
the Kidnapper and captive are leeshed together and need to move together if one stops the other will not be able to move far away from him, and in return will stop you once you move to far.

a mini game will show up, with a bar that both can see.
the captured can use a skill to gain LP. once he gains 30LP he can use the skill "break free"

the kidnapper skill will be gain LP then "pull" to forcefully move the captive to the kidnappers spot. (that include moving in and out of sceans like into caves and outta caves) and "Tighten" what reduces the captive LP.

the "pull" would be ideal for people who are offline and cant move. so you would just keep "pulling" em'
the "tighten" would be used to enforce your rule over your captive cuz you've already won the battle, and have nicly let em live for this bit.
the "break free" would be ideally used if your captive went afk or was unable to hold you while he fought something else, if someone aggros him the captive game should go away letting the captive get a chance at escape.
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Re: Kidnap your foes.

Postby banok » Tue Nov 10, 2015 5:33 am

I say why not, if you can permanently kill people already, then what is the harm?

Plus if you could lock someone in stocks before you execute them, it would be kinky af.

but yeah you can kinda already imprison someone if you wall in their hearth fire, its just not very feasible.
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Re: Kidnap your foes.

Postby Peonaz3 » Tue Nov 10, 2015 5:44 am

KO your enemy and tie him up (not easy process to avoid abuse)

Bring your hostage home and do whatever you want. Beat it, whip it, put it in the locked cellar, or cage in middle of village, and mock him, or execute in some other way like hanging, burning alive, whatever.

For player, character that was kidnapped if its still alive, will exist in his slot. You can log-in it any time and mess around with it, roleplay, write bullshit chat, or have "nigga moment" and try attack anyone around with bare fists if conditions lets you. Once you are logged off, character enters passive mode and does nothing..maybe has some basic AI like cattle.

However hostage will need some food and water to keep him up, also you can force it to work in farm (better it be walled and separated from core village area, you know), though his work will be much less efficient than manual farmer. It will be useful like half-assed bot.

Slave will still have hope - it can be freed up by buddies, or ransomed, bringing him back to normal state.
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