
Sebthegrand wrote:maze wrote:I would be up for this, and I said this along time ago.
K.O player, at this point you can kill the player denying em life OR tie em up with a rope.
The rope will have a radius. The captive can choose to move or not.
the Kidnapper and captive are leeshed together and need to move together if one stops the other will not be able to move far away from him, and in return will stop you once you move to far.
a mini game will show up, with a bar that both can see.
the captured can use a skill to gain LP. once he gains 30LP he can use the skill "break free"
the kidnapper skill will be gain LP then "pull" to forcefully move the captive to the kidnappers spot. (that include moving in and out of sceans like into caves and outta caves) and "Tighten" what reduces the captive LP.
the "pull" would be ideal for people who are offline and cant move. so you would just keep "pulling" em'
the "tighten" would be used to enforce your rule over your captive cuz you've already won the battle, and have nicly let em live for this bit.
the "break free" would be ideally used if your captive went afk or was unable to hold you while he fought something else, if someone aggros him the captive game should go away letting the captive get a chance at escape.
Maze had this idea for it, which he posted here!
Sevenless wrote:You are 100% denying the right of a player to play that game. While kidnapped, they are unable to interact with their claims. If you kill someone, they can inherit their claim and move on. While kidnapped, you can kill them at any time but their progress is completely frozen. They can't make a new character because they'd have to walk an alt over and they'd have no ability to add people to their claim.
Sorry, but I'm really against this idea.
This problem could be fixed by having the option to commit suicide, thus allowing you to create your re incarnate and being able to spawn at your HF on a new char.